diff options
Diffstat (limited to 'ast2json/renpy')
-rw-r--r-- | ast2json/renpy/ast.py | 190 |
1 files changed, 95 insertions, 95 deletions
diff --git a/ast2json/renpy/ast.py b/ast2json/renpy/ast.py index b5d2200..ef1df20 100644 --- a/ast2json/renpy/ast.py +++ b/ast2json/renpy/ast.py @@ -75,12 +75,12 @@ class ArgumentInfo(object): def __newobj__(cls, *args): - return cls.__new__(cls, *args) + return cls.__new__(cls, *args) # This represents a string containing python code. class PyExpr(str): - __slots__ = [ + __slots__ = [ 'filename', 'linenumber' ] @@ -93,8 +93,8 @@ class PyExpr(str): def __getnewargs__(self): return (str(self), self.filename, self.linenumber) # E1101 - - + + class PyCode(object): __slots__ = [ @@ -113,7 +113,7 @@ class PyCode(object): def __setstate__(self, state): (_, self.source, self.location, self.mode) = state self.bytecode = None - + def __init__(self, source, loc=('<none>', 1), mode='exec'): # The source code. self.source = source @@ -158,7 +158,7 @@ class Scry(object): else: return self._next.scry() - + class Node(object): """ A node in the abstract syntax tree of the program. @@ -168,7 +168,7 @@ class Node(object): @ivar filename: The filename where this node comes from. @ivar linenumber: The line number of the line on which this node is defined. """ - + __slots__ = [ 'name', 'filename', @@ -187,7 +187,7 @@ class Node(object): self.filename, self.linenumber = loc self.name = None self.next = None - + def diff_info(self): """ Returns a tuple of diff info about ourself. This is used to @@ -216,14 +216,14 @@ class Node(object): """ return None - + def chain(self, next): """ This is called with the Node node that should be followed after executing this node, and all nodes that this node executes. (For example, if this node is a block label, the next is the node that should be executed after all nodes in - the block.) + the block.) """ self.next = next @@ -288,7 +288,7 @@ def say_menu_with(expression, callback): if renpy.game.preferences.transitions: # renpy.game.interface.set_transition(what) callback(what) - + class Say(Node): __slots__ = [ @@ -314,9 +314,9 @@ class Say(Node): else: self.who_fast = False else: - self.who = None + self.who = None self.who_fast = False - + self.what = what self.with_ = with_ self.interact = interact @@ -336,7 +336,7 @@ class Say(Node): what = self.what if renpy.config.say_menu_text_filter: what = renpy.config.say_menu_text_filter(what) # E1102 - + say_menu_with(self.with_, renpy.game.interface.set_transition) renpy.exports.say(who, what, interact=getattr(self, 'interact', True)) @@ -375,7 +375,7 @@ class Say(Node): rv = Node.scry(self) rv.interacts = True # W0201 return rv - + # Copy the descriptor. setattr(Say, "with", Say.with_) # E1101 @@ -409,7 +409,7 @@ class Init(Node): def execute(self): return self.__next__ - + class Label(Node): @@ -422,7 +422,7 @@ class Label(Node): def __setstate__(self, state): self.parameters = None setstate(self, state) - + def __init__(self, loc, name, block, parameters): """ Constructs a new Label node. @@ -442,7 +442,7 @@ class Label(Node): return (Label, self.name) def get_children(self): - return self.block + return self.block def chain(self, next): @@ -451,10 +451,10 @@ class Label(Node): chain_block(self.block, next) else: self.next = next - + def execute(self): renpy.game.context().mark_seen() - + args = renpy.store._args kwargs = renpy.store._kwargs @@ -472,8 +472,8 @@ class Label(Node): if kwargs is None: kwargs = { } - - values = { } + + values = { } params = self.parameters for name, value in zip(params.positional, args): @@ -498,7 +498,7 @@ class Label(Node): else: values[name] = renpy.python.py_eval(default) - + renpy.exports.dynamic(name) setattr(renpy.store, name, values[name]) del values[name] @@ -525,7 +525,7 @@ class Label(Node): if renpy.config.label_callback: renpy.config.label_callback(self.name, renpy.game.context().last_abnormal) - + return self.__next__ class Python(Node): @@ -542,7 +542,7 @@ class Python(Node): @param hide: If True, the code will be executed with its own local dictionary. """ - + super(Python, self).__init__(loc) self.hide = hide @@ -577,7 +577,7 @@ class EarlyPython(Node): @param hide: If True, the code will be executed with its own local dictionary. """ - + super(EarlyPython, self).__init__(loc) self.hide = hide @@ -612,7 +612,7 @@ class Image(Node): """ super(Image, self).__init__(loc) - + self.imgname = name if expr: @@ -621,16 +621,16 @@ class Image(Node): else: self.code = None self.atl = atl - - def diff_info(self): + + def diff_info(self): return (Image, tuple(self.imgname)) def get_pycode(self): - if self.code: + if self.code: return [ self.code ] else: return [ ] - + def execute(self): # Note: We should always check that self.code is None before @@ -646,7 +646,7 @@ class Image(Node): return self.__next__ - + class Transform(Node): __slots__ = [ @@ -658,20 +658,20 @@ class Transform(Node): 'atl', # The parameters associated with the transform, if any. - 'parameters', + 'parameters', ] default_parameters = ParameterInfo([ ], [ ], None, None) - + def __init__(self, loc, name, atl=None, parameters=default_parameters): super(Transform, self).__init__(loc) - + self.varname = name self.atl = atl self.parameters = parameters - - def diff_info(self): + + def diff_info(self): return (Transform, self.varname) def execute(self): @@ -684,10 +684,10 @@ class Transform(Node): trans = renpy.display.motion.ATLTransform(self.atl, parameters=parameters) renpy.exports.definitions[self.varname].append((self.filename, self.linenumber, "transform")) setattr(renpy.store, self.varname, trans) - + return self.__next__ - + def predict_imspec(imspec, callback, scene=False): """ Call this to use the given callback to predict the image named @@ -702,8 +702,8 @@ def predict_imspec(imspec, callback, scene=False): elif len(imspec) == 3: name, at_list, layer = imspec - - + + if expression: try: img = renpy.python.py_eval(expression) @@ -722,28 +722,28 @@ def predict_imspec(imspec, callback, scene=False): if scene: renpy.game.context().predict_info.images.predict_scene(layer) - + renpy.game.context().predict_info.images.predict_show(tag or name, layer) - + img.predict(callback) - + def show_imspec(imspec, atl=None): if len(imspec) == 7: name, expression, tag, at_list, layer, zorder, behind = imspec - + elif len(imspec) == 6: name, expression, tag, at_list, layer, zorder = imspec behind = [ ] - + elif len(imspec) == 3: name, at_list, layer = imspec expression = None tag = None zorder = None behind = [ ] - + if zorder is not None: zorder = renpy.python.py_eval(zorder) else: @@ -781,8 +781,8 @@ class Show(Node): self.imspec = imspec self.atl = atl - - def diff_info(self): + + def diff_info(self): return (Show, tuple(self.imspec[0])) def execute(self): @@ -794,7 +794,7 @@ class Show(Node): def predict(self, callback): predict_imspec(self.imspec, callback) return [ self.__next__ ] - + class Scene(Node): @@ -817,7 +817,7 @@ class Scene(Node): self.layer = layer self.atl = atl - def diff_info(self): + def diff_info(self): if self.imspec: data = tuple(self.imspec[0]) @@ -834,15 +834,15 @@ class Scene(Node): show_imspec(self.imspec, atl=getattr(self, "atl", None)) return self.__next__ - + def predict(self, callback): - + if self.imspec: predict_imspec(self.imspec, callback, scene=True) return [ self.__next__ ] - + class Hide(Node): __slots__ = [ @@ -860,7 +860,7 @@ class Hide(Node): self.imspec = imgspec - def diff_info(self): + def diff_info(self): return (Hide, tuple(self.imspec[0])) def predict(self, callback): @@ -878,11 +878,11 @@ class Hide(Node): if tag is None: tag = name[0] - + renpy.game.context().predict_info.images.predict_hide(tag, layer) return [ ] - + def execute(self): if len(self.imspec) == 3: @@ -894,12 +894,12 @@ class Hide(Node): name, expression, tag, at_list, layer, zorder = self.imspec elif len(self.imspec) == 7: name, expression, tag, at_list, layer, zorder, behind = self.imspec - + renpy.config.hide(tag or name, layer) return self.__next__ - + class With(Node): __slots__ = [ @@ -910,7 +910,7 @@ class With(Node): def __setstate__(self, state): self.paired = None setstate(self, state) - + def __init__(self, loc, expr, paired=None): """ @param expr: An expression giving a transition or None. @@ -922,7 +922,7 @@ class With(Node): def diff_info(self): return (With, self.expr) - + def execute(self): trans = renpy.python.py_eval(self.expr) @@ -930,7 +930,7 @@ class With(Node): if self.paired is not None: paired = renpy.python.py_eval(self.paired) else: - paired = None + paired = None renpy.exports.with_statement(trans, paired) @@ -946,10 +946,10 @@ class With(Node): except: pass - + return [ self.__next__ ] - - + + class Call(Node): __slots__ = [ @@ -961,7 +961,7 @@ class Call(Node): def __setstate__(self, state): self.arguments = None setstate(self, state) - + def __init__(self, loc, label, expression, arguments): super(Call, self).__init__(loc) @@ -1011,11 +1011,11 @@ class Call(Node): renpy.store._args = tuple(args) renpy.store._kwargs = kwargs - - + + return rv - - + + def predict(self, callback): if self.expression: return [ ] @@ -1035,11 +1035,11 @@ class Return(Node): def __setstate__(self, state): self.expression = None setstate(self, state) - + def __init__(self, loc, expression): super(Return, self).__init__(loc) self.expression = expression - + def diff_info(self): return (Return, ) @@ -1056,7 +1056,7 @@ class Return(Node): renpy.store._return = None renpy.game.context().pop_dynamic() - + return renpy.game.context().lookup_return(pop=True) def predict(self, callback): @@ -1071,7 +1071,7 @@ class Return(Node): rv._next = None return rv - + class Menu(Node): __slots__ = [ @@ -1111,7 +1111,7 @@ class Menu(Node): def execute(self): choices = [ ] - + for i, (label, condition, block) in enumerate(self.items): if renpy.config.say_menu_text_filter: @@ -1129,7 +1129,7 @@ class Menu(Node): return self.__next__ else: return self.items[choice][2][0] - + def predict(self, callback): rv = [ ] @@ -1154,12 +1154,12 @@ class Menu(Node): rv._next = None rv.interacts = True return rv - + setattr(Menu, "with", Menu.with_) # E1101 # Goto is considered harmful. So we decided to name it "jump" -# instead. +# instead. class Jump(Node): __slots__ = [ @@ -1204,7 +1204,7 @@ class Jump(Node): rv._next = None else: rv._next = renpy.game.script.lookup(self.target) - + return rv @@ -1252,7 +1252,7 @@ class While(Node): def predict(self, callback): return [ self.block[0], self.__next__ ] - + def scry(self): rv = Node.scry(self) rv._next = None @@ -1319,7 +1319,7 @@ class UserStatement(Node): # Do not store the parse quite yet. renpy.statements.parse(self, self.line) - + def diff_info(self): return (UserStatement, self.line) @@ -1332,12 +1332,12 @@ class UserStatement(Node): for i in predicted: callback(i) - + return [ self.get_next() ] - + def call(self, method, *args, **kwargs): - - parsed = self.parsed + + parsed = self.parsed if parsed is None: parsed = renpy.statements.parse(self, self.line) self.parsed = parsed @@ -1350,14 +1350,14 @@ class UserStatement(Node): return renpy.game.script.lookup(rv) else: return self.__next__ - + def scry(self): rv = Node.scry(self) rv._next = self.get_next() self.call("scry", rv) return rv - - + + class Define(Node): __slots__ = [ @@ -1374,23 +1374,23 @@ class Define(Node): """ super(Define, self).__init__(loc) - + self.varname = name self.code = PyCode(expr, loc=loc, mode='eval') - - def diff_info(self): + + def diff_info(self): return (Define, tuple(self.varname)) def get_pycode(self): - if self.code: + if self.code: return [ self.code ] else: return [ ] - + def execute(self): value = renpy.python.py_eval_bytecode(self.code.bytecode) renpy.exports.definitions[self.varname].append((self.filename, self.linenumber, "define")) - setattr(renpy.store, self.varname, value) - + setattr(renpy.store, self.varname, value) + return self.__next__ |