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diff --git a/unrpyc/renpy/__init__.py b/unrpyc/renpy/__init__.py
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-# Copyright 2004-2013 Tom Rothamel <pytom@bishoujo.us>
-#
-# Permission is hereby granted, free of charge, to any person
-# obtaining a copy of this software and associated documentation files
-# (the "Software"), to deal in the Software without restriction,
-# including without limitation the rights to use, copy, modify, merge,
-# publish, distribute, sublicense, and/or sell copies of the Software,
-# and to permit persons to whom the Software is furnished to do so,
-# subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be
-# included in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# This file ensures that renpy packages will be imported in the right
-# order.
-
-import sys
-import os
-
-# Version numbers.
-try:
- from renpy.vc_version import vc_version; vc_version
-except ImportError:
- vc_version = 0
-
-# The tuple giving the version. This needs to be updated when
-# we bump the version.
-#
-# Be sure to change script_version in launcher/script_version.rpy.
-# Be sure to change config.version in tutorial/game/options.rpy.
-version_tuple = (6, 15, 4, vc_version)
-
-# A verbose string computed from that version.
-version = "Ren'Py " + ".".join(str(i) for i in version_tuple)
-
-# Other versions.
-script_version = 5003000
-savegame_suffix = "-LT1.save"
-bytecode_version = 1
-
-# True if this is the first time we've started - even including
-# utter restarts.
-first_utter_start = True
-
-def setup_modulefinder(modulefinder):
- import _renpy
-
- libexec = os.path.dirname(_renpy.__file__)
-
- for i in [ "display", "gl", "angle", "text" ]:
-
- displaypath = os.path.join(libexec, "renpy", i)
-
- if os.path.exists(displaypath):
- modulefinder.AddPackagePath('renpy.' + i, displaypath)
-
-def import_cython():
- """
- Never called, but necessary to ensure that modulefinder will properly
- grab the various cython modules.
- """
-
- import renpy.arguments #@UnresolvedImport
-
- import renpy.display.accelerator #@UnresolvedImport
- import renpy.display.render #@UnresolvedImport
-
- import renpy.gl.gldraw #@UnresolvedImport
- import renpy.gl.glenviron_fixed #@UnresolvedImport
- import renpy.gl.glenviron_limited #@UnresolvedImport
- import renpy.gl.glenviron_shader #@UnresolvedImport
- import renpy.gl.glrtt_copy #@UnresolvedImport
- import renpy.gl.glrtt_fbo #@UnresolvedImport
- import renpy.gl.gltexture #@UnresolvedImport
-
- import renpy.angle.gldraw #@UnresolvedImport
- import renpy.angle.glenviron_shader #@UnresolvedImport
- import renpy.angle.glrtt_copy #@UnresolvedImport
- import renpy.angle.glrtt_fbo #@UnresolvedImport
- import renpy.angle.gltexture #@UnresolvedImport
-
-
-def import_all():
-
-
- import renpy.display #@UnresolvedImport
-
- # Adds in the Ren'Py loader.
- import renpy.loader #@UnresolvedImport
-
- import renpy.ast #@UnresolvedImport
- import renpy.atl #@UnresolvedImport
- import renpy.curry #@UnresolvedImport
- import renpy.easy #@UnresolvedImport
- import renpy.execution #@UnresolvedImport
- import renpy.loadsave #@UnresolvedImport
- import renpy.parser #@UnresolvedImport
- import renpy.python #@UnresolvedImport
- import renpy.script #@UnresolvedImport
- import renpy.statements #@UnresolvedImport
- import renpy.style #@UnresolvedImport
- import renpy.substitutions #@UnresolvedImport
- import renpy.translation #@UnresolvedImport
-
- import renpy.display.presplash #@UnresolvedImport
- import renpy.display.pgrender #@UnresolvedImport
- import renpy.display.scale #@UnresolvedImport
- import renpy.display.module #@UnresolvedImport
-
- def update_path(package):
- """
- Update the __path__ of package, to import binary modules from a libexec
- directory.
- """
-
- name = package.__name__.split(".")
-
- import _renpy #@UnresolvedImport
- libexec = os.path.dirname(_renpy.__file__)
- package.__path__.append(os.path.join(libexec, *name))
-
- # Also find encodings, to deal with the way py2exe lays things out.
- import encodings
- libexec = os.path.dirname(encodings.__path__[0])
- package.__path__.append(os.path.join(libexec, *name))
-
- update_path(renpy.display)
-
- import renpy.display.render # Most display stuff depends on this. @UnresolvedImport
- import renpy.display.core # object @UnresolvedImport
-
- import renpy.text #@UnresolvedImport
- update_path(renpy.text)
-
- import renpy.text.ftfont #@UnresolvedImport
- import renpy.text.font #@UnresolvedImport
- import renpy.text.textsupport #@UnresolvedImport
- import renpy.text.texwrap #@UnresolvedImport
- import renpy.text.text #@UnresolvedImport
- import renpy.text.extras #@UnresolvedImport
-
- sys.modules['renpy.display.text'] = renpy.text.text
-
- import renpy.gl #@UnresolvedImport
- update_path(renpy.gl)
-
- import renpy.angle #@UnresolvedImport
- update_path(renpy.angle)
-
- import renpy.display.layout # core @UnresolvedImport
- import renpy.display.motion # layout @UnresolvedImport
- import renpy.display.behavior # layout @UnresolvedImport
- import renpy.display.transition # core, layout @UnresolvedImport
- import renpy.display.movetransition # core @UnresolvedImport
- import renpy.display.im #@UnresolvedImport
- import renpy.display.imagelike #@UnresolvedImport
- import renpy.display.image # core, behavior, im, imagelike @UnresolvedImport
- import renpy.display.video #@UnresolvedImport
- import renpy.display.focus #@UnresolvedImport
- import renpy.display.anim #@UnresolvedImport
- import renpy.display.particle #@UnresolvedImport
- import renpy.display.joystick #@UnresolvedImport
- import renpy.display.minigame #@UnresolvedImport
- import renpy.display.screen #@UnresolvedImport
- import renpy.display.dragdrop #@UnresolvedImport
- import renpy.display.imagemap #@UnresolvedImport
- import renpy.display.predict #@UnresolvedImport
-
- import renpy.display.error #@UnresolvedImport
-
- # Note: For windows to work, renpy.audio.audio needs to be after
- # renpy.display.module.
- import renpy.audio.audio #@UnresolvedImport
- import renpy.audio.music #@UnresolvedImport
- import renpy.audio.sound #@UnresolvedImport
-
- import renpy.ui #@UnresolvedImport
- import renpy.screenlang #@UnresolvedImport
-
- import renpy.lint #@UnresolvedImport
- import renpy.warp #@UnresolvedImport
-
- import renpy.editor #@UnresolvedImport
- import renpy.exports #@UnresolvedImport
- import renpy.character # depends on exports. @UnresolvedImport
-
- import renpy.dump #@UnresolvedImport
-
- import renpy.config # depends on lots. @UnresolvedImport
- import renpy.minstore # depends on lots. @UnresolvedImport
- import renpy.defaultstore # depends on everything. @UnresolvedImport
- import renpy.main #@UnresolvedImport
-
- # Create the store.
- renpy.python.create_store("store")
-
- # Import the contents of renpy.defaultstore into renpy.store, and set
- # up an alias as we do.
- renpy.store = sys.modules['store']
- sys.modules['renpy.store'] = sys.modules['store']
-
- import subprocess
- sys.modules['renpy.subprocess'] = subprocess
-
- for k, v in renpy.defaultstore.__dict__.items():
- renpy.store.__dict__.setdefault(k, v)
-
- # Import everything into renpy.exports, provided it isn't
- # already there.
- for k, v in globals().items():
- vars(renpy.exports).setdefault(k, v)
-
-# Fool the analyzer.
-if False:
- import renpy.defaultstore as store
-
-# This reloads all modules.
-def reload_all():
-
- import renpy #@UnresolvedImport
-
- # Shut down the cache thread.
- renpy.display.im.cache.quit()
-
- blacklist = [ "renpy",
- "renpy.bootstrap",
- "renpy.display",
- "renpy.display.pgrender",
- "renpy.display.scale" ]
-
- for i in list(sys.modules.keys()):
- if i.startswith("renpy") and i not in blacklist:
- del sys.modules[i]
-
- if i.startswith("store"):
- del sys.modules[i]
-
- import gc
- gc.collect()
-
- renpy.display.draw = None
-
- import_all()
-
-# Information about the platform we're running on. We break the platforms
-# up into 4 groups - windows-like, mac-like, linux-like, and android-like.
-windows = False
-macintosh = False
-linux = False
-android = False
-
-import platform
-
-if platform.win32_ver()[0]:
- windows = True
-elif platform.mac_ver()[0]:
- macintosh = True
-else:
- linux = True
-
-# The android init code in renpy.py will set linux=False and android=True.
-
-