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Diffstat (limited to 'unrpyc/renpy/display/presplash.py')
-rw-r--r-- | unrpyc/renpy/display/presplash.py | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/unrpyc/renpy/display/presplash.py b/unrpyc/renpy/display/presplash.py new file mode 100644 index 0000000..54717fd --- /dev/null +++ b/unrpyc/renpy/display/presplash.py @@ -0,0 +1,113 @@ +# Copyright 2004-2013 Tom Rothamel <pytom@bishoujo.us> +# +# Permission is hereby granted, free of charge, to any person +# obtaining a copy of this software and associated documentation files +# (the "Software"), to deal in the Software without restriction, +# including without limitation the rights to use, copy, modify, merge, +# publish, distribute, sublicense, and/or sell copies of the Software, +# and to permit persons to whom the Software is furnished to do so, +# subject to the following conditions: +# +# The above copyright notice and this permission notice shall be +# included in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +# Pre-splash code. The goal of this code is to try to get a pre-splash +# screen up as soon as possible, to let the user know something is +# going on. + +# The presplash process, if any. +proc = None + +# Called from the main process. This determines if +# we're even doing presplash, and if so what will be shown to the +# user. If it decides to show something to the user, uses subprocess +# to actually handle the showing. +def start(basedir, gamedir): + import os.path + + if "RENPY_LESS_UPDATES" in os.environ: + return + + global proc + + filenames = [ "/presplash.png", "/presplash.jpg" ] + for fn in filenames: + fn = gamedir + fn + if os.path.exists(fn): + break + else: + return + + try: + import subprocess + import sys + + cmd = [sys.executable, "-EOO", sys.argv[0], "show", "presplash", fn] + + def fsencode(s): + if isinstance(s, str): + return s + + return s.encode(sys.getfilesystemencoding() or "utf-8", "replace") + + proc = subprocess.Popen([ fsencode(i) for i in cmd ], stdin=subprocess.PIPE, stdout=subprocess.PIPE) + except: + pass + + +# Called just before we initialize the display for real, to +# hide the splash, and terminate window centering. +def end(): + + global proc + + if not proc: + return + + proc.stdin.close() + proc.wait() + + proc = None + +# Called in the presplash process, to actually display the presplash. +def show(fn): + + import pygame.display + import pygame.constants + import sys + import os + + os.environ['SDL_VIDEO_CENTERED'] = "1" + + try: + import pygame.macosx + pygame.macosx.init() #@UndefinedVariable + except: + pass + + try: + import pygame.macosx #@Reimport + pygame.macosx.Video_AutoInit() + except: + pass + + pygame.display.init() + + img = pygame.image.load(fn, fn) + screen = pygame.display.set_mode(img.get_size(), pygame.constants.NOFRAME) + screen.blit(img, (0, 0)) + pygame.display.update() + + sys.stdout.write("READY\r\n") + sys.stdout.flush() + sys.stdin.read() + + sys.exit(0) |