# Copyright 2004-2013 Tom Rothamel # # Permission is hereby granted, free of charge, to any person # obtaining a copy of this software and associated documentation files # (the "Software"), to deal in the Software without restriction, # including without limitation the rights to use, copy, modify, merge, # publish, distribute, sublicense, and/or sell copies of the Software, # and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # Pre-splash code. The goal of this code is to try to get a pre-splash # screen up as soon as possible, to let the user know something is # going on. # The presplash process, if any. proc = None # Called from the main process. This determines if # we're even doing presplash, and if so what will be shown to the # user. If it decides to show something to the user, uses subprocess # to actually handle the showing. def start(basedir, gamedir): import os.path if "RENPY_LESS_UPDATES" in os.environ: return global proc filenames = [ "/presplash.png", "/presplash.jpg" ] for fn in filenames: fn = gamedir + fn if os.path.exists(fn): break else: return try: import subprocess import sys cmd = [sys.executable, "-EOO", sys.argv[0], "show", "presplash", fn] def fsencode(s): if isinstance(s, str): return s return s.encode(sys.getfilesystemencoding() or "utf-8", "replace") proc = subprocess.Popen([ fsencode(i) for i in cmd ], stdin=subprocess.PIPE, stdout=subprocess.PIPE) except: pass # Called just before we initialize the display for real, to # hide the splash, and terminate window centering. def end(): global proc if not proc: return proc.stdin.close() proc.wait() proc = None # Called in the presplash process, to actually display the presplash. def show(fn): import pygame.display import pygame.constants import sys import os os.environ['SDL_VIDEO_CENTERED'] = "1" try: import pygame.macosx pygame.macosx.init() #@UndefinedVariable except: pass try: import pygame.macosx #@Reimport pygame.macosx.Video_AutoInit() except: pass pygame.display.init() img = pygame.image.load(fn, fn) screen = pygame.display.set_mode(img.get_size(), pygame.constants.NOFRAME) screen.blit(img, (0, 0)) pygame.display.update() sys.stdout.write("READY\r\n") sys.stdout.flush() sys.stdin.read() sys.exit(0)