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author | Alex Xu (Hello71) <alex_y_xu@yahoo.ca> | 2021-07-18 22:24:17 -0400 |
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committer | Alex Xu (Hello71) <alex_y_xu@yahoo.ca> | 2021-07-18 22:24:17 -0400 |
commit | 94b31497161151344a4d9cb057a1a5edb5fcc92d (patch) | |
tree | 266550a70d782d2d3741281a8d48d1847a44d58c /x11-apps/mesa-progs/files | |
parent | bf468147e3cc625e3397db6801504fba23fcd52b (diff) | |
download | gentoo-overlay-94b31497161151344a4d9cb057a1a5edb5fcc92d.tar.xz gentoo-overlay-94b31497161151344a4d9cb057a1a5edb5fcc92d.zip |
x11-apps/mesa-progs: drop
Diffstat (limited to 'x11-apps/mesa-progs/files')
-rw-r--r-- | x11-apps/mesa-progs/files/mesa-progs-8.4.0-improve-printing.patch | 289 |
1 files changed, 0 insertions, 289 deletions
diff --git a/x11-apps/mesa-progs/files/mesa-progs-8.4.0-improve-printing.patch b/x11-apps/mesa-progs/files/mesa-progs-8.4.0-improve-printing.patch deleted file mode 100644 index ffc4d3f..0000000 --- a/x11-apps/mesa-progs/files/mesa-progs-8.4.0-improve-printing.patch +++ /dev/null @@ -1,289 +0,0 @@ -From aa9e66f2d1e96937c56e4141bf8c966a8a59983f Mon Sep 17 00:00:00 2001 -From: Brian Paul <brianp@vmware.com> -Date: Wed, 28 Feb 2018 11:14:34 -0700 -Subject: [PATCH 1/4] glxinfo/wglinfo: remove print_shader_limits() code -MIME-Version: 1.0 -Content-Type: text/plain; charset=UTF-8 -Content-Transfer-Encoding: 8bit - -And add queries of GL 2.0 limits. All the VS, FS, GS limits which were -reported with print_shader_limits() are also covered by the GL 2.0 and -3.2 queries. - -Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105285 -Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de> -Reviewed-by: Emil Velikov <emil.velikov@collabora.com> ---- - src/xdemos/glinfo_common.c | 89 +++++--------------------------------- - 1 file changed, 11 insertions(+), 78 deletions(-) - -diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c -index 3668026b..7ffbeac5 100644 ---- a/src/xdemos/glinfo_common.c -+++ b/src/xdemos/glinfo_common.c -@@ -378,74 +378,6 @@ struct token_name - }; - - --static void --print_shader_limit_list(const struct token_name *lim) --{ -- GLint max[1]; -- unsigned i; -- -- for (i = 0; lim[i].token; i++) { -- glGetIntegerv(lim[i].token, max); -- if (glGetError() == GL_NO_ERROR) { -- printf(" %s = %d\n", lim[i].name, max[0]); -- } -- } --} -- -- --/** -- * Print interesting limits for vertex/fragment shaders. -- */ --static void --print_shader_limits(GLenum target) --{ -- static const struct token_name vertex_limits[] = { -- { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" }, -- { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" }, -- { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" }, -- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, -- { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" }, -- { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" }, -- { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, -- { GL_MAX_VERTEX_OUTPUT_COMPONENTS , "GL_MAX_VERTEX_OUTPUT_COMPONENTS " }, -- { (GLenum) 0, NULL } -- }; -- static const struct token_name fragment_limits[] = { -- { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" }, -- { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, -- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, -- { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " }, -- { (GLenum) 0, NULL } -- }; -- static const struct token_name geometry_limits[] = { -- { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" }, -- { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" }, -- { GL_MAX_GEOMETRY_OUTPUT_VERTICES , "GL_MAX_GEOMETRY_OUTPUT_VERTICES " }, -- { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" }, -- { GL_MAX_GEOMETRY_INPUT_COMPONENTS , "GL_MAX_GEOMETRY_INPUT_COMPONENTS " }, -- { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" }, -- { (GLenum) 0, NULL } -- }; -- -- switch (target) { -- case GL_VERTEX_SHADER: -- printf(" GL_VERTEX_SHADER_ARB:\n"); -- print_shader_limit_list(vertex_limits); -- break; -- -- case GL_FRAGMENT_SHADER: -- printf(" GL_FRAGMENT_SHADER_ARB:\n"); -- print_shader_limit_list(fragment_limits); -- break; -- -- case GL_GEOMETRY_SHADER: -- printf(" GL_GEOMETRY_SHADER:\n"); -- print_shader_limit_list(geometry_limits); -- break; -- } --} -- -- - /** - * Print interesting limits for vertex/fragment programs. - */ -@@ -627,7 +559,17 @@ print_limits(const char *extensions, const char *oglstring, int version, - { 1, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" }, - { 1, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", "GL_ARB_tessellation_shader" }, - #endif -- -+#if defined(GL_VERSION_2_0) -+ { 1, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", "2.0" }, -+ { 1, GL_MAX_DRAW_BUFFERS, "GL_MAX_DRAW_BUFFERS", "2.0" }, -+ { 1, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", "2.0" }, -+ { 1, GL_MAX_TEXTURE_COORDS, "GL_MAX_TEXTURE_COORDS", "2.0" }, -+ { 1, GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS", "2.0" }, -+ { 1, GL_MAX_VARYING_FLOATS, "GL_MAX_VARYING_FLOATS", "2.0" }, -+ { 1, GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS", "2.0" }, -+ { 1, GL_MAX_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_VERTEX_UNIFORM_COMPONENTS", "2.0" }, -+ { 1, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", "2.0" }, -+#endif - #if defined(GL_VERSION_3_0) - { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "3.0" }, - { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "3.0" }, -@@ -819,15 +761,6 @@ print_limits(const char *extensions, const char *oglstring, int version, - print_program_limits(GL_FRAGMENT_PROGRAM_ARB, extfuncs); - } - #endif -- if (extension_supported("GL_ARB_vertex_shader", extensions)) { -- print_shader_limits(GL_VERTEX_SHADER_ARB); -- } -- if (extension_supported("GL_ARB_fragment_shader", extensions)) { -- print_shader_limits(GL_FRAGMENT_SHADER_ARB); -- } -- if (version >= 32) { -- print_shader_limits(GL_GEOMETRY_SHADER); -- } - } - - --- -2.19.2 - -From 9804a083feb676cf810905a6826f708f54a15be2 Mon Sep 17 00:00:00 2001 -From: Brian Paul <brianp@vmware.com> -Date: Wed, 28 Feb 2018 11:19:43 -0700 -Subject: [PATCH 2/4] glxinfo/wglinfo: fix VP/FP strings, indentation -MIME-Version: 1.0 -Content-Type: text/plain; charset=UTF-8 -Content-Transfer-Encoding: 8bit - -Print extensions string instead of program target. -Use less indentation to match other sections. - -Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105285 -Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de> -Reviewed-by: Emil Velikov <emil.velikov@collabora.com> ---- - src/xdemos/glinfo_common.c | 8 ++++---- - 1 file changed, 4 insertions(+), 4 deletions(-) - -diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c -index 7ffbeac5..57dccc82 100644 ---- a/src/xdemos/glinfo_common.c -+++ b/src/xdemos/glinfo_common.c -@@ -419,10 +419,10 @@ print_program_limits(GLenum target, - int i; - - if (target == GL_VERTEX_PROGRAM_ARB) { -- printf(" GL_VERTEX_PROGRAM_ARB:\n"); -+ printf(" GL_ARB_vertex_program:\n"); - } - else if (target == GL_FRAGMENT_PROGRAM_ARB) { -- printf(" GL_FRAGMENT_PROGRAM_ARB:\n"); -+ printf(" GL_ARB_fragment_program:\n"); - } - else { - return; /* something's wrong */ -@@ -431,14 +431,14 @@ print_program_limits(GLenum target, - for (i = 0; common_limits[i].token; i++) { - extfuncs->GetProgramivARB(target, common_limits[i].token, max); - if (glGetError() == GL_NO_ERROR) { -- printf(" %s = %d\n", common_limits[i].name, max[0]); -+ printf(" %s = %d\n", common_limits[i].name, max[0]); - } - } - if (target == GL_FRAGMENT_PROGRAM_ARB) { - for (i = 0; fragment_limits[i].token; i++) { - extfuncs->GetProgramivARB(target, fragment_limits[i].token, max); - if (glGetError() == GL_NO_ERROR) { -- printf(" %s = %d\n", fragment_limits[i].name, max[0]); -+ printf(" %s = %d\n", fragment_limits[i].name, max[0]); - } - } - } --- -2.19.2 - -From 6a7cee63b714699b98a31b3e57039d26506465ae Mon Sep 17 00:00:00 2001 -From: Brian Paul <brianp@vmware.com> -Date: Mon, 5 Mar 2018 09:37:17 -0700 -Subject: [PATCH 3/4] glxinfo/wglinfo: print (110) instead of empty line -MIME-Version: 1.0 -Content-Type: text/plain; charset=UTF-8 -Content-Transfer-Encoding: 8bit - -The GL_SHADING_LANGUAGE_VERSION query returns an empty string for -GLSL 1.10. Instead of printing an empty line, print (110). - -Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105285 -Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de> -Reviewed-by: Emil Velikov <emil.velikov@collabora.com> ---- - src/xdemos/glinfo_common.c | 13 +++++++++++-- - 1 file changed, 11 insertions(+), 2 deletions(-) - -diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c -index 57dccc82..a8ec12e7 100644 ---- a/src/xdemos/glinfo_common.c -+++ b/src/xdemos/glinfo_common.c -@@ -745,8 +745,17 @@ print_limits(const char *extensions, const char *oglstring, int version, - glGetIntegerv(GL_NUM_SHADING_LANGUAGE_VERSIONS, &n); - printf(" GL_NUM_SHADING_LANGUAGE_VERSIONS = %d\n", n); - for (i = 0; i < n; i++) { -- printf(" %s\n", (const char *) -- extfuncs->GetStringi(GL_SHADING_LANGUAGE_VERSION, i)); -+ const char *lang = (const char *) -+ extfuncs->GetStringi(GL_SHADING_LANGUAGE_VERSION, i); -+ if (lang[0] == 0) { -+ /* The empty string is really GLSL 1.10. Instead of -+ * printing an empty line, print (110). For more info, -+ * see the GL 4.3 compatibility profile specification, -+ * page 628. -+ */ -+ lang = "(110)"; -+ } -+ printf(" %s\n", lang); - } - } - #endif --- -2.19.2 - -From 27a0e5af804b3d28c51bd05ad38d25a2c8b4112d Mon Sep 17 00:00:00 2001 -From: Brian Paul <brianp@vmware.com> -Date: Mon, 5 Mar 2018 09:44:41 -0700 -Subject: [PATCH 4/4] glxinfo/wglinfo: improve GL_ARB_imaging query code -MIME-Version: 1.0 -Content-Type: text/plain; charset=UTF-8 -Content-Transfer-Encoding: 8bit - -Print GL_MAX_CONVOLUTION_WIDTH, HEIGHT on separate lines. -Print GL_MAX_COLOR_MATRIX_STACK_DEPTH in same section. - -Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de> -Reviewed-by: Emil Velikov <emil.velikov@collabora.com> ---- - src/xdemos/glinfo_common.c | 13 ++++++++----- - 1 file changed, 8 insertions(+), 5 deletions(-) - -diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c -index a8ec12e7..92467d67 100644 ---- a/src/xdemos/glinfo_common.c -+++ b/src/xdemos/glinfo_common.c -@@ -464,7 +464,6 @@ print_limits(const char *extensions, const char *oglstring, int version, - { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL }, - { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL }, - { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL }, -- { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" }, - { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL }, - { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL }, - { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL }, -@@ -716,12 +715,16 @@ print_limits(const char *extensions, const char *oglstring, int version, - - /* these don't fit into the above mechanism, unfortunately */ - if (extension_supported("GL_ARB_imaging", extensions)) { -+ GLint d; -+ printf(" GL_ARB_imaging:\n"); - extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D, -- GL_MAX_CONVOLUTION_WIDTH, max); -+ GL_MAX_CONVOLUTION_WIDTH, &d); -+ printf(" GL_MAX_CONVOLUTION_WIDTH = %d\n", d); - extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D, -- GL_MAX_CONVOLUTION_HEIGHT, max+1); -- printf(" GL_ARB_imaging:\n"); -- printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]); -+ GL_MAX_CONVOLUTION_HEIGHT, &d); -+ printf(" GL_MAX_CONVOLUTION_HEIGHT = %d\n", d); -+ glGetIntegerv(GL_MAX_COLOR_MATRIX_STACK_DEPTH, &d); -+ printf(" GL_MAX_COLOR_MATRIX_STACK_DEPTH = %d\n", d); - } - - if (extension_supported("GL_ARB_texture_compression", extensions)) { --- -2.19.2 - |