summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAlex Xu <alex_y_xu@yahoo.ca>2013-09-03 10:07:55 -0400
committerAlex Xu <alex_y_xu@yahoo.ca>2013-09-03 10:07:55 -0400
commitb78791c789aa5b3e82bf51592ffd8d9110aa618b (patch)
tree4cfbae72d4a62cb88297577fefe169b12821fedc
parentbd28c76f662039cf289e2e224e7841eebeaf6fe8 (diff)
downloadhtml5ks-b78791c789aa5b3e82bf51592ffd8d9110aa618b.tar.xz
html5ks-b78791c789aa5b3e82bf51592ffd8d9110aa618b.zip
update README, toolchain
-rw-r--r--README31
-rwxr-xr-xiencode.sh2
-rwxr-xr-xsetup.sh7
3 files changed, 33 insertions, 7 deletions
diff --git a/README b/README
index bf16465..60fa4a2 100644
--- a/README
+++ b/README
@@ -1,14 +1,21 @@
-This is an HTML5 implementation of the game Katawa Shoujo. [0]
+This is a WIP HTML5 implementation of the game Katawa Shoujo. [0]
jQuery is not used, but when.js [1] is used as a sensible Promises/A+ implementation.
-It's still very much a WIP, but at least the first scene displays half-credibly.
+== Requirements ==
+- Katawa Shoujo (obviously)
+- when.js
+- Bash
+- Firefox/Chrome
+- ffmpeg with AAC, libtheora, libvpx, libx264
+- opus-tools
+- libwebp
How to use:
0. Get Katawa Shoujo.
-1. Follow steps in unrpyc/README
+1. Copy *.rpyc from Katawa Shoujo/game into unrpyc/ directory.
2. Extract files from data.rpa with an appropriate tool. Put files in www/dump.
-3. Run setup.sh [2] to re-encode and fix up files. Use environment variable THREADS to control number of threads/processes spawned.
+3. Run setup.sh [2]. Use environment variable THREADS to control number of threads/processes spawned.
4. Run nginx.sh [2] to start nginx with appropriate options for development, then connect to localhost:8080.
-- or --
@@ -16,9 +23,21 @@ How to use:
lighttpd.conf is no longer maintained. Patches to fix it are welcome.
-Check Bugzilla for things that need to be done. [4]
+== Reducing setup time ==
+By editing the *encode.sh files, you can turn on or off the various encodings. To reduce the setup time (many hours), try the following:
+
+Turn off zopflipng re-coding in iencode.sh. It saves only a few MB but takes several hours to complete. Useful if you're serving many, MANY copies, but not useful if you're serving one.
+
+== Reducing file size ==
+After all the re-encoding, the final size of KS 1.1 is about 1.9G. The majority of this is taken up by the massive .wav extractions of the music files required by opusenc.
+
+They are not required by pretty much any major browsers to play the music, and are a last resort for the code.
-If you were looking for real documentation... good luck.
+You can remove them with a command such as `find . -name '*.wav' -delete`.
+
+== Contributing ==
+
+Check Bugzilla for things that need to be done. [4]
[0] http://www.katawa-shoujo.com/
[1] https://github.com/cujojs/when/
diff --git a/iencode.sh b/iencode.sh
index 34ce458..ac898d7 100755
--- a/iencode.sh
+++ b/iencode.sh
@@ -28,5 +28,5 @@ if hash zopflipng; then
find . -name \*.png -print0 | xargs -0 -I '{}' -P ${THREADS} zopflipng -m -y '{}' '{}'
else
echo >&2 "Install zopfli (https://code.google.com/p/zopfli/) to improve PNG compression."
- echo >&2 "Approximately 0.01% savings can be seen across the board, with no cost to quality."
+ echo >&2 "KS 1.1 .png files reduce by ~2.6M (~1.6%) with -m, taking several hours."
fi
diff --git a/setup.sh b/setup.sh
index 7a09353..54daa17 100755
--- a/setup.sh
+++ b/setup.sh
@@ -3,6 +3,13 @@
export THREADS=${THREADS:-$(nproc)}
cd $(dirname $0)
+
+git submodule update --init
+
+pushd unrpyc
+make install
+popd
+
./vencode.sh
trim() {