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author | Alex Xu <alex_y_xu@yahoo.ca> | 2013-09-03 10:07:55 -0400 |
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committer | Alex Xu <alex_y_xu@yahoo.ca> | 2013-09-03 10:07:55 -0400 |
commit | b78791c789aa5b3e82bf51592ffd8d9110aa618b (patch) | |
tree | 4cfbae72d4a62cb88297577fefe169b12821fedc | |
parent | bd28c76f662039cf289e2e224e7841eebeaf6fe8 (diff) | |
download | html5ks-b78791c789aa5b3e82bf51592ffd8d9110aa618b.tar.xz html5ks-b78791c789aa5b3e82bf51592ffd8d9110aa618b.zip |
update README, toolchain
-rw-r--r-- | README | 31 | ||||
-rwxr-xr-x | iencode.sh | 2 | ||||
-rwxr-xr-x | setup.sh | 7 |
3 files changed, 33 insertions, 7 deletions
@@ -1,14 +1,21 @@ -This is an HTML5 implementation of the game Katawa Shoujo. [0] +This is a WIP HTML5 implementation of the game Katawa Shoujo. [0] jQuery is not used, but when.js [1] is used as a sensible Promises/A+ implementation. -It's still very much a WIP, but at least the first scene displays half-credibly. +== Requirements == +- Katawa Shoujo (obviously) +- when.js +- Bash +- Firefox/Chrome +- ffmpeg with AAC, libtheora, libvpx, libx264 +- opus-tools +- libwebp How to use: 0. Get Katawa Shoujo. -1. Follow steps in unrpyc/README +1. Copy *.rpyc from Katawa Shoujo/game into unrpyc/ directory. 2. Extract files from data.rpa with an appropriate tool. Put files in www/dump. -3. Run setup.sh [2] to re-encode and fix up files. Use environment variable THREADS to control number of threads/processes spawned. +3. Run setup.sh [2]. Use environment variable THREADS to control number of threads/processes spawned. 4. Run nginx.sh [2] to start nginx with appropriate options for development, then connect to localhost:8080. -- or -- @@ -16,9 +23,21 @@ How to use: lighttpd.conf is no longer maintained. Patches to fix it are welcome. -Check Bugzilla for things that need to be done. [4] +== Reducing setup time == +By editing the *encode.sh files, you can turn on or off the various encodings. To reduce the setup time (many hours), try the following: + +Turn off zopflipng re-coding in iencode.sh. It saves only a few MB but takes several hours to complete. Useful if you're serving many, MANY copies, but not useful if you're serving one. + +== Reducing file size == +After all the re-encoding, the final size of KS 1.1 is about 1.9G. The majority of this is taken up by the massive .wav extractions of the music files required by opusenc. + +They are not required by pretty much any major browsers to play the music, and are a last resort for the code. -If you were looking for real documentation... good luck. +You can remove them with a command such as `find . -name '*.wav' -delete`. + +== Contributing == + +Check Bugzilla for things that need to be done. [4] [0] http://www.katawa-shoujo.com/ [1] https://github.com/cujojs/when/ @@ -28,5 +28,5 @@ if hash zopflipng; then find . -name \*.png -print0 | xargs -0 -I '{}' -P ${THREADS} zopflipng -m -y '{}' '{}' else echo >&2 "Install zopfli (https://code.google.com/p/zopfli/) to improve PNG compression." - echo >&2 "Approximately 0.01% savings can be seen across the board, with no cost to quality." + echo >&2 "KS 1.1 .png files reduce by ~2.6M (~1.6%) with -m, taking several hours." fi @@ -3,6 +3,13 @@ export THREADS=${THREADS:-$(nproc)} cd $(dirname $0) + +git submodule update --init + +pushd unrpyc +make install +popd + ./vencode.sh trim() { |