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-rw-r--r--ast2json/renpy/ast.py190
1 files changed, 95 insertions, 95 deletions
diff --git a/ast2json/renpy/ast.py b/ast2json/renpy/ast.py
index b5d2200..ef1df20 100644
--- a/ast2json/renpy/ast.py
+++ b/ast2json/renpy/ast.py
@@ -75,12 +75,12 @@ class ArgumentInfo(object):
def __newobj__(cls, *args):
- return cls.__new__(cls, *args)
+ return cls.__new__(cls, *args)
# This represents a string containing python code.
class PyExpr(str):
- __slots__ = [
+ __slots__ = [
'filename',
'linenumber'
]
@@ -93,8 +93,8 @@ class PyExpr(str):
def __getnewargs__(self):
return (str(self), self.filename, self.linenumber) # E1101
-
-
+
+
class PyCode(object):
__slots__ = [
@@ -113,7 +113,7 @@ class PyCode(object):
def __setstate__(self, state):
(_, self.source, self.location, self.mode) = state
self.bytecode = None
-
+
def __init__(self, source, loc=('<none>', 1), mode='exec'):
# The source code.
self.source = source
@@ -158,7 +158,7 @@ class Scry(object):
else:
return self._next.scry()
-
+
class Node(object):
"""
A node in the abstract syntax tree of the program.
@@ -168,7 +168,7 @@ class Node(object):
@ivar filename: The filename where this node comes from.
@ivar linenumber: The line number of the line on which this node is defined.
"""
-
+
__slots__ = [
'name',
'filename',
@@ -187,7 +187,7 @@ class Node(object):
self.filename, self.linenumber = loc
self.name = None
self.next = None
-
+
def diff_info(self):
"""
Returns a tuple of diff info about ourself. This is used to
@@ -216,14 +216,14 @@ class Node(object):
"""
return None
-
+
def chain(self, next):
"""
This is called with the Node node that should be followed after
executing this node, and all nodes that this node
executes. (For example, if this node is a block label, the
next is the node that should be executed after all nodes in
- the block.)
+ the block.)
"""
self.next = next
@@ -288,7 +288,7 @@ def say_menu_with(expression, callback):
if renpy.game.preferences.transitions:
# renpy.game.interface.set_transition(what)
callback(what)
-
+
class Say(Node):
__slots__ = [
@@ -314,9 +314,9 @@ class Say(Node):
else:
self.who_fast = False
else:
- self.who = None
+ self.who = None
self.who_fast = False
-
+
self.what = what
self.with_ = with_
self.interact = interact
@@ -336,7 +336,7 @@ class Say(Node):
what = self.what
if renpy.config.say_menu_text_filter:
what = renpy.config.say_menu_text_filter(what) # E1102
-
+
say_menu_with(self.with_, renpy.game.interface.set_transition)
renpy.exports.say(who, what, interact=getattr(self, 'interact', True))
@@ -375,7 +375,7 @@ class Say(Node):
rv = Node.scry(self)
rv.interacts = True # W0201
return rv
-
+
# Copy the descriptor.
setattr(Say, "with", Say.with_) # E1101
@@ -409,7 +409,7 @@ class Init(Node):
def execute(self):
return self.__next__
-
+
class Label(Node):
@@ -422,7 +422,7 @@ class Label(Node):
def __setstate__(self, state):
self.parameters = None
setstate(self, state)
-
+
def __init__(self, loc, name, block, parameters):
"""
Constructs a new Label node.
@@ -442,7 +442,7 @@ class Label(Node):
return (Label, self.name)
def get_children(self):
- return self.block
+ return self.block
def chain(self, next):
@@ -451,10 +451,10 @@ class Label(Node):
chain_block(self.block, next)
else:
self.next = next
-
+
def execute(self):
renpy.game.context().mark_seen()
-
+
args = renpy.store._args
kwargs = renpy.store._kwargs
@@ -472,8 +472,8 @@ class Label(Node):
if kwargs is None:
kwargs = { }
-
- values = { }
+
+ values = { }
params = self.parameters
for name, value in zip(params.positional, args):
@@ -498,7 +498,7 @@ class Label(Node):
else:
values[name] = renpy.python.py_eval(default)
-
+
renpy.exports.dynamic(name)
setattr(renpy.store, name, values[name])
del values[name]
@@ -525,7 +525,7 @@ class Label(Node):
if renpy.config.label_callback:
renpy.config.label_callback(self.name, renpy.game.context().last_abnormal)
-
+
return self.__next__
class Python(Node):
@@ -542,7 +542,7 @@ class Python(Node):
@param hide: If True, the code will be executed with its
own local dictionary.
"""
-
+
super(Python, self).__init__(loc)
self.hide = hide
@@ -577,7 +577,7 @@ class EarlyPython(Node):
@param hide: If True, the code will be executed with its
own local dictionary.
"""
-
+
super(EarlyPython, self).__init__(loc)
self.hide = hide
@@ -612,7 +612,7 @@ class Image(Node):
"""
super(Image, self).__init__(loc)
-
+
self.imgname = name
if expr:
@@ -621,16 +621,16 @@ class Image(Node):
else:
self.code = None
self.atl = atl
-
- def diff_info(self):
+
+ def diff_info(self):
return (Image, tuple(self.imgname))
def get_pycode(self):
- if self.code:
+ if self.code:
return [ self.code ]
else:
return [ ]
-
+
def execute(self):
# Note: We should always check that self.code is None before
@@ -646,7 +646,7 @@ class Image(Node):
return self.__next__
-
+
class Transform(Node):
__slots__ = [
@@ -658,20 +658,20 @@ class Transform(Node):
'atl',
# The parameters associated with the transform, if any.
- 'parameters',
+ 'parameters',
]
default_parameters = ParameterInfo([ ], [ ], None, None)
-
+
def __init__(self, loc, name, atl=None, parameters=default_parameters):
super(Transform, self).__init__(loc)
-
+
self.varname = name
self.atl = atl
self.parameters = parameters
-
- def diff_info(self):
+
+ def diff_info(self):
return (Transform, self.varname)
def execute(self):
@@ -684,10 +684,10 @@ class Transform(Node):
trans = renpy.display.motion.ATLTransform(self.atl, parameters=parameters)
renpy.exports.definitions[self.varname].append((self.filename, self.linenumber, "transform"))
setattr(renpy.store, self.varname, trans)
-
+
return self.__next__
-
+
def predict_imspec(imspec, callback, scene=False):
"""
Call this to use the given callback to predict the image named
@@ -702,8 +702,8 @@ def predict_imspec(imspec, callback, scene=False):
elif len(imspec) == 3:
name, at_list, layer = imspec
-
-
+
+
if expression:
try:
img = renpy.python.py_eval(expression)
@@ -722,28 +722,28 @@ def predict_imspec(imspec, callback, scene=False):
if scene:
renpy.game.context().predict_info.images.predict_scene(layer)
-
+
renpy.game.context().predict_info.images.predict_show(tag or name, layer)
-
+
img.predict(callback)
-
+
def show_imspec(imspec, atl=None):
if len(imspec) == 7:
name, expression, tag, at_list, layer, zorder, behind = imspec
-
+
elif len(imspec) == 6:
name, expression, tag, at_list, layer, zorder = imspec
behind = [ ]
-
+
elif len(imspec) == 3:
name, at_list, layer = imspec
expression = None
tag = None
zorder = None
behind = [ ]
-
+
if zorder is not None:
zorder = renpy.python.py_eval(zorder)
else:
@@ -781,8 +781,8 @@ class Show(Node):
self.imspec = imspec
self.atl = atl
-
- def diff_info(self):
+
+ def diff_info(self):
return (Show, tuple(self.imspec[0]))
def execute(self):
@@ -794,7 +794,7 @@ class Show(Node):
def predict(self, callback):
predict_imspec(self.imspec, callback)
return [ self.__next__ ]
-
+
class Scene(Node):
@@ -817,7 +817,7 @@ class Scene(Node):
self.layer = layer
self.atl = atl
- def diff_info(self):
+ def diff_info(self):
if self.imspec:
data = tuple(self.imspec[0])
@@ -834,15 +834,15 @@ class Scene(Node):
show_imspec(self.imspec, atl=getattr(self, "atl", None))
return self.__next__
-
+
def predict(self, callback):
-
+
if self.imspec:
predict_imspec(self.imspec, callback, scene=True)
return [ self.__next__ ]
-
+
class Hide(Node):
__slots__ = [
@@ -860,7 +860,7 @@ class Hide(Node):
self.imspec = imgspec
- def diff_info(self):
+ def diff_info(self):
return (Hide, tuple(self.imspec[0]))
def predict(self, callback):
@@ -878,11 +878,11 @@ class Hide(Node):
if tag is None:
tag = name[0]
-
+
renpy.game.context().predict_info.images.predict_hide(tag, layer)
return [ ]
-
+
def execute(self):
if len(self.imspec) == 3:
@@ -894,12 +894,12 @@ class Hide(Node):
name, expression, tag, at_list, layer, zorder = self.imspec
elif len(self.imspec) == 7:
name, expression, tag, at_list, layer, zorder, behind = self.imspec
-
+
renpy.config.hide(tag or name, layer)
return self.__next__
-
+
class With(Node):
__slots__ = [
@@ -910,7 +910,7 @@ class With(Node):
def __setstate__(self, state):
self.paired = None
setstate(self, state)
-
+
def __init__(self, loc, expr, paired=None):
"""
@param expr: An expression giving a transition or None.
@@ -922,7 +922,7 @@ class With(Node):
def diff_info(self):
return (With, self.expr)
-
+
def execute(self):
trans = renpy.python.py_eval(self.expr)
@@ -930,7 +930,7 @@ class With(Node):
if self.paired is not None:
paired = renpy.python.py_eval(self.paired)
else:
- paired = None
+ paired = None
renpy.exports.with_statement(trans, paired)
@@ -946,10 +946,10 @@ class With(Node):
except:
pass
-
+
return [ self.__next__ ]
-
-
+
+
class Call(Node):
__slots__ = [
@@ -961,7 +961,7 @@ class Call(Node):
def __setstate__(self, state):
self.arguments = None
setstate(self, state)
-
+
def __init__(self, loc, label, expression, arguments):
super(Call, self).__init__(loc)
@@ -1011,11 +1011,11 @@ class Call(Node):
renpy.store._args = tuple(args)
renpy.store._kwargs = kwargs
-
-
+
+
return rv
-
-
+
+
def predict(self, callback):
if self.expression:
return [ ]
@@ -1035,11 +1035,11 @@ class Return(Node):
def __setstate__(self, state):
self.expression = None
setstate(self, state)
-
+
def __init__(self, loc, expression):
super(Return, self).__init__(loc)
self.expression = expression
-
+
def diff_info(self):
return (Return, )
@@ -1056,7 +1056,7 @@ class Return(Node):
renpy.store._return = None
renpy.game.context().pop_dynamic()
-
+
return renpy.game.context().lookup_return(pop=True)
def predict(self, callback):
@@ -1071,7 +1071,7 @@ class Return(Node):
rv._next = None
return rv
-
+
class Menu(Node):
__slots__ = [
@@ -1111,7 +1111,7 @@ class Menu(Node):
def execute(self):
choices = [ ]
-
+
for i, (label, condition, block) in enumerate(self.items):
if renpy.config.say_menu_text_filter:
@@ -1129,7 +1129,7 @@ class Menu(Node):
return self.__next__
else:
return self.items[choice][2][0]
-
+
def predict(self, callback):
rv = [ ]
@@ -1154,12 +1154,12 @@ class Menu(Node):
rv._next = None
rv.interacts = True
return rv
-
+
setattr(Menu, "with", Menu.with_) # E1101
# Goto is considered harmful. So we decided to name it "jump"
-# instead.
+# instead.
class Jump(Node):
__slots__ = [
@@ -1204,7 +1204,7 @@ class Jump(Node):
rv._next = None
else:
rv._next = renpy.game.script.lookup(self.target)
-
+
return rv
@@ -1252,7 +1252,7 @@ class While(Node):
def predict(self, callback):
return [ self.block[0], self.__next__ ]
-
+
def scry(self):
rv = Node.scry(self)
rv._next = None
@@ -1319,7 +1319,7 @@ class UserStatement(Node):
# Do not store the parse quite yet.
renpy.statements.parse(self, self.line)
-
+
def diff_info(self):
return (UserStatement, self.line)
@@ -1332,12 +1332,12 @@ class UserStatement(Node):
for i in predicted:
callback(i)
-
+
return [ self.get_next() ]
-
+
def call(self, method, *args, **kwargs):
-
- parsed = self.parsed
+
+ parsed = self.parsed
if parsed is None:
parsed = renpy.statements.parse(self, self.line)
self.parsed = parsed
@@ -1350,14 +1350,14 @@ class UserStatement(Node):
return renpy.game.script.lookup(rv)
else:
return self.__next__
-
+
def scry(self):
rv = Node.scry(self)
rv._next = self.get_next()
self.call("scry", rv)
return rv
-
-
+
+
class Define(Node):
__slots__ = [
@@ -1374,23 +1374,23 @@ class Define(Node):
"""
super(Define, self).__init__(loc)
-
+
self.varname = name
self.code = PyCode(expr, loc=loc, mode='eval')
-
- def diff_info(self):
+
+ def diff_info(self):
return (Define, tuple(self.varname))
def get_pycode(self):
- if self.code:
+ if self.code:
return [ self.code ]
else:
return [ ]
-
+
def execute(self):
value = renpy.python.py_eval_bytecode(self.code.bytecode)
renpy.exports.definitions[self.varname].append((self.filename, self.linenumber, "define"))
- setattr(renpy.store, self.varname, value)
-
+ setattr(renpy.store, self.varname, value)
+
return self.__next__