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-rw-r--r--unrpyc/renpy/display/joystick.py126
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diff --git a/unrpyc/renpy/display/joystick.py b/unrpyc/renpy/display/joystick.py
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--- a/unrpyc/renpy/display/joystick.py
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-# Copyright 2004-2013 Tom Rothamel <pytom@bishoujo.us>
-#
-# Permission is hereby granted, free of charge, to any person
-# obtaining a copy of this software and associated documentation files
-# (the "Software"), to deal in the Software without restriction,
-# including without limitation the rights to use, copy, modify, merge,
-# publish, distribute, sublicense, and/or sell copies of the Software,
-# and to permit persons to whom the Software is furnished to do so,
-# subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be
-# included in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# This file is responsible for joystick support in Ren'Py.
-
-import os
-import pygame
-
-import renpy.display
-
-# Do we have a joystick enabled?
-enabled = False
-
-# The old states for each axis.
-old_axis_states = { }
-
-def init():
- """
- Initialize the joystick system.
- """
-
- global enabled
-
- if not renpy.config.joystick:
- return
-
- if 'RENPY_DISABLE_JOYSTICK' in os.environ:
- return
-
- try:
- pygame.joystick.init()
-
- for i in range(0, pygame.joystick.get_count()):
- pygame.joystick.Joystick(i).init()
- enabled = True
- except:
- if renpy.config.debug:
- raise
-
-def event(ev):
-
- if not enabled:
- return ev
-
- if ev.type == pygame.JOYAXISMOTION:
-
- if not renpy.display.interface.focused:
- return None
-
- if ev.value >= 0.5:
- state = "Positive"
- elif ev.value <= -0.5:
- state = "Negative"
- else:
- state = None
-
- oldstate = old_axis_states.get((ev.joy, ev.axis), None)
-
- if state == oldstate:
- return None
-
- if oldstate:
- release = "Axis %d.%d %s" % (ev.joy, ev.axis, oldstate)
- else:
- release = None
-
- old_axis_states[ev.joy, ev.axis] = state
-
- if state:
- press = "Axis %d.%d %s" % (ev.joy, ev.axis, state)
- else:
- press = None
-
- if not press and not release:
- return None
-
- return pygame.event.Event(renpy.display.core.JOYEVENT,
- press=press, release=release)
-
- if ev.type == pygame.JOYBUTTONDOWN:
-
- if not renpy.display.interface.focused:
- return None
-
- return pygame.event.Event(renpy.display.core.JOYEVENT,
- press="Button %d.%d" % (ev.joy, ev.button),
- release=None)
- if ev.type == pygame.JOYBUTTONUP:
-
- if not renpy.display.interface.focused:
- return None
-
- return pygame.event.Event(renpy.display.core.JOYEVENT,
- press=None,
- release="Button %d.%d" % (ev.joy, ev.button))
-
- return ev
-
-class JoyBehavior(renpy.display.layout.Null):
- """
- This is a behavior intended for joystick calibration. If a joystick
- event occurs, this returns it as a string.
- """
-
- def event(self, ev, x, y, st):
- if ev.type == renpy.display.core.JOYEVENT:
- return ev.press
-