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-rw-r--r--unrpyc/renpy/display/presplash.py113
1 files changed, 0 insertions, 113 deletions
diff --git a/unrpyc/renpy/display/presplash.py b/unrpyc/renpy/display/presplash.py
deleted file mode 100644
index 54717fd..0000000
--- a/unrpyc/renpy/display/presplash.py
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@@ -1,113 +0,0 @@
-# Copyright 2004-2013 Tom Rothamel <pytom@bishoujo.us>
-#
-# Permission is hereby granted, free of charge, to any person
-# obtaining a copy of this software and associated documentation files
-# (the "Software"), to deal in the Software without restriction,
-# including without limitation the rights to use, copy, modify, merge,
-# publish, distribute, sublicense, and/or sell copies of the Software,
-# and to permit persons to whom the Software is furnished to do so,
-# subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be
-# included in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# Pre-splash code. The goal of this code is to try to get a pre-splash
-# screen up as soon as possible, to let the user know something is
-# going on.
-
-# The presplash process, if any.
-proc = None
-
-# Called from the main process. This determines if
-# we're even doing presplash, and if so what will be shown to the
-# user. If it decides to show something to the user, uses subprocess
-# to actually handle the showing.
-def start(basedir, gamedir):
- import os.path
-
- if "RENPY_LESS_UPDATES" in os.environ:
- return
-
- global proc
-
- filenames = [ "/presplash.png", "/presplash.jpg" ]
- for fn in filenames:
- fn = gamedir + fn
- if os.path.exists(fn):
- break
- else:
- return
-
- try:
- import subprocess
- import sys
-
- cmd = [sys.executable, "-EOO", sys.argv[0], "show", "presplash", fn]
-
- def fsencode(s):
- if isinstance(s, str):
- return s
-
- return s.encode(sys.getfilesystemencoding() or "utf-8", "replace")
-
- proc = subprocess.Popen([ fsencode(i) for i in cmd ], stdin=subprocess.PIPE, stdout=subprocess.PIPE)
- except:
- pass
-
-
-# Called just before we initialize the display for real, to
-# hide the splash, and terminate window centering.
-def end():
-
- global proc
-
- if not proc:
- return
-
- proc.stdin.close()
- proc.wait()
-
- proc = None
-
-# Called in the presplash process, to actually display the presplash.
-def show(fn):
-
- import pygame.display
- import pygame.constants
- import sys
- import os
-
- os.environ['SDL_VIDEO_CENTERED'] = "1"
-
- try:
- import pygame.macosx
- pygame.macosx.init() #@UndefinedVariable
- except:
- pass
-
- try:
- import pygame.macosx #@Reimport
- pygame.macosx.Video_AutoInit()
- except:
- pass
-
- pygame.display.init()
-
- img = pygame.image.load(fn, fn)
- screen = pygame.display.set_mode(img.get_size(), pygame.constants.NOFRAME)
- screen.blit(img, (0, 0))
- pygame.display.update()
-
- sys.stdout.write("READY\r\n")
- sys.stdout.flush()
- sys.stdin.read()
-
- sys.exit(0)