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diff --git a/unrpyc/renpy/display/scale.py b/unrpyc/renpy/display/scale.py
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-# Copyright 2004-2013 Tom Rothamel <pytom@bishoujo.us>
-#
-# Permission is hereby granted, free of charge, to any person
-# obtaining a copy of this software and associated documentation files
-# (the "Software"), to deal in the Software without restriction,
-# including without limitation the rights to use, copy, modify, merge,
-# publish, distribute, sublicense, and/or sell copies of the Software,
-# and to permit persons to whom the Software is furnished to do so,
-# subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be
-# included in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# This used to hack pygame to support resolution-scaling. Now it just kinda
-# sits here, to provide compatibility with what it used to be.
-
-import pygame
-import renpy.display
-import renpy.display.pgrender as pgrender
-
-import _renpy
-
-##############################################################################
-# The scaling API that's used if we don't enable scaling.
-
-# Gets the real pygame surface.
-def real(s):
- return s
-
-# Scales the number, n.
-def scale(n):
- return n
-
-def real_bilinear(src, size):
- rv = pgrender.surface_unscaled(size, src)
- renpy.display.module.bilinear_scale(src, rv)
- return rv
-
-# Does pygame.transform.scale.
-def real_transform_scale(surf, size):
- return pgrender.transform_scale_unscaled(surf, size)
-
-# Loads an image, without scaling it.
-def image_load_unscaled(f, hint, convert=True):
- rv = pgrender.load_image_unscaled(f, hint)
- return rv
-
-# Saves an image without rescaling.
-def image_save_unscaled(surf, filename):
- pygame.image.save(surf, renpy.exports.fsencode(filename))
-
-# Scales down a surface.
-def surface_scale(full):
- return full
-
-real_renpy_pixellate = _renpy.pixellate
-real_renpy_transform = _renpy.transform
-
-def real_smoothscale(src, size, dest=None):
- """
- This scales src up or down to size. This uses both the pixellate
- and the transform operations to handle the scaling.
- """
-
- width, height = size
- srcwidth, srcheight = src.get_size()
- iwidth, iheight = srcwidth, srcheight
-
- if dest is None:
- dest = pgrender.surface_unscaled(size, src)
-
- if width == 0 or height == 0:
- return dest
-
- xshrink = 1
- yshrink = 1
-
- while iwidth >= width * 2:
- xshrink *= 2
- iwidth /= 2
-
- while iheight >= height * 2:
- yshrink *= 2
- iheight /= 2
-
- if iwidth != srcwidth or iheight != srcheight:
- inter = pgrender.surface_unscaled((iwidth, iheight), src)
- real_renpy_pixellate(src, inter, xshrink, yshrink, 1, 1)
- src = inter
-
- real_renpy_transform(src, dest,
- 0, 0,
- 1.0 * iwidth / width , 0,
- 0, 1.0 * iheight / height,
- precise=1,
- )
-
- return dest
-
-smoothscale = real_smoothscale
-