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# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# This file ensures that renpy packages will be imported in the right
# order.
# Some version numbers and things.
# ***** ***** ***** ***** ***** ***** **** ***** ***** ***** *****
# Be sure to change script_version in launcher/script_version.rpy, too!
# Also check to see if we have to update renpy.py.
version = "Ren'Py 6.10.2e"
script_version = 5003000
savegame_suffix = "-LT1.save"
def import_all():
import renpy.game
# Should probably be early, as we will add it as a base to serialized things.
import renpy.object
# Adds in the Ren'Py loader.
import renpy.loader
import renpy.ast
import renpy.atl
import renpy.curry
import renpy.easy
import renpy.execution
import renpy.loadsave
import renpy.parser
import renpy.python # object
import renpy.remote
import renpy.script
import renpy.statements
import renpy.style
import renpy.display
import renpy.display.presplash
import renpy.display.iliad # Must be before scale and pgrender.
import renpy.display.pgrender
import renpy.display.scale # Must be before module.
import renpy.display.module
import renpy.display.render # Most display stuff depends on this.
import renpy.display.core # object
import renpy.display.font
import renpy.display.text # core, font
import renpy.display.layout # core
import renpy.display.motion # layout
import renpy.display.behavior # layout
import renpy.display.transition # core, layout
import renpy.display.im
import renpy.display.image # core, behavior, im
import renpy.display.video
import renpy.display.focus
import renpy.display.anim
import renpy.display.particle
import renpy.display.joystick
import renpy.display.minigame
import renpy.display.error
# Note: For windows to work, renpy.audio.audio needs to be after
# renpy.display.module.
import renpy.audio.audio
import renpy.audio.music
import renpy.audio.sound
import renpy.ui
import renpy.lint
import renpy.warp
import renpy.exports
import renpy.character # depends on exports.
import renpy.config # depends on lots.
import renpy.store # depends on everything.
import renpy.main
# Import everything into renpy.exports, provided it isn't
# already there.
for k, v in globals().items():
vars(renpy.exports).setdefault(k, v)
# This reloads all modules.
def reload_all():
import renpy
# Shut down the cache thread.
renpy.display.im.cache.quit()
# Cleans out the RenpyImporter.
import sys
sys.meta_path.pop()
blacklist = [ "renpy",
"renpy.bootstrap",
"renpy.display",
"renpy.display.iliad",
"renpy.display.pgrender",
"renpy.display.scale" ]
for i in list(sys.modules.keys()):
if i.startswith("renpy") and i not in blacklist:
del sys.modules[i]
import gc
gc.collect()
import_all()
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