summaryrefslogtreecommitdiff
path: root/unrpyc/renpy/ast.py
blob: 5bfdb258d99eed68bd5387a1eec1d227f521528d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
# Copyright 2004-2013 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

# This file contains the AST for the Ren'Py script language. Each class
# here corresponds to a statement in the script language.

# NOTE:
# When updating this file, consider if lint.py or warp.py also need
# updating.

import renpy.display

import re
import time
import hashlib
import collections

def next_node(n):
    """
    Indicates the next node that should be executed. When a statement 
    can crash, this should be set as early as possible, so that ignore
    can bring us there.
    """

    renpy.game.context().next_node = n

class ParameterInfo(object):
    """
    This class is used to store information about parameters to a
    label.
    """
    def __init__(self, parameters, positional, extrapos, extrakw):

        # A list of parameter name, default value pairs.
        self.parameters = parameters

        # A list, giving the positional parameters to this function,
        # in order.
        self.positional = positional

        # A variable that takes the extra positional arguments, if
        # any. None if no such variable exists.
        self.extrapos = extrapos

        # A variable that takes the extra keyword arguments, if
        # any. None if no such variable exists.
        self.extrakw = extrakw

class ArgumentInfo(object):

    def __init__(self, arguments, extrapos, extrakw):

        # A list of (keyword, expression) pairs. If an argument doesn't
        # have a keyword, it's thought of as positional.
        self.arguments = arguments

        # An expression giving extra positional arguments being
        # supplied to this function.
        self.extrapos = extrapos

        # An expression giving extra keyword arguments that need
        # to be supplied to this function.
        self.extrakw = extrakw


def __newobj__(cls, *args):
    return cls.__new__(cls, *args)  

# This represents a string containing python code.
class PyExpr(str):

    __slots__ = [ 
        'filename',
        'linenumber',
        ]

    def __new__(cls, s, filename, linenumber):
        self = str.__new__(cls, s)
        self.filename = filename
        self.linenumber = linenumber
        return self

    def __getnewargs__(self):
        return (str(self), self.filename, self.linenumber) # E1101
    
class PyCode(object):

    __slots__ = [
        'source',
        'location',
        'mode',
        'bytecode',
        'hash',
        ]

    def __getstate__(self):
        return (1, self.source, self.location, self.mode)

    def __setstate__(self, state):
        (_, self.source, self.location, self.mode) = state
        self.bytecode = None

        if renpy.game.script.record_pycode:
            renpy.game.script.all_pycode.append(self)

    def __init__(self, source, loc=('<none>', 1), mode='exec'):

        if isinstance(source, PyExpr):
            loc = (source.filename, source.linenumber, source)

        # The source code.
        self.source = source

        # The time is necessary so we can disambiguate between Python
        # blocks on the same line in different script versions.
        self.location = loc + ( int(time.time()), )
        self.mode = mode

        # This will be initialized later on, after we are serialized.
        self.bytecode = None

        if renpy.game.script.record_pycode:
            renpy.game.script.all_pycode.append(self)

        self.hash = None

    def get_hash(self):
        try:
            if self.hash is not None:
                return self.hash
        except:
            pass

        code = self.source
        if isinstance(code, renpy.python.ast.AST): #@UndefinedVariable
            code = renpy.python.ast.dump(code) #@UndefinedVariable
        
        self.hash = chr(renpy.bytecode_version) + hashlib.md5(repr(self.location) + code.encode("utf-8")).digest()
        return self.hash
            
            
def chain_block(block, next): #@ReservedAssignment
    """
    This is called to chain together all of the nodes in a block. Node
    n is chained with node n+1, while the last node is chained with
    next.
    """

    if not block:
        return

    for a, b in zip(block, block[1:]):
        a.chain(b)

    block[-1].chain(next)


class Scry(object):
    """
    This is used to store information about the future, if we know it. Unlike
    predict, this tries to only get things we _know_ will happen.
    """

    # By default, all attributes are None.
    def __getattr__(self, name):
        return None

    def __next__(self): #@ReservedAssignment
        if self._next is None:
            return None
        else:
            return self._next.scry()

    
class Node(object):
    """
    A node in the abstract syntax tree of the program.

    @ivar name: The name of this node.

    @ivar filename: The filename where this node comes from.
    @ivar linenumber: The line number of the line on which this node is defined.
    """
    
    __slots__ = [
        'name',
        'filename',
        'linenumber',
        'next',
        ]

    # True if this node is translatable, false otherwise. (This can be set on
    # the class or the instance.)
    translatable = False

    # Called to set the state of a Node, when necessary.
    def __setstate__(self, state):
        for k, v in state[1].items():
            try:           
                setattr(self, k, v)
            except AttributeError:
                pass
            
            
    def __init__(self, loc):
        """
        Initializes this Node object.

        @param loc: A (filename, physical line number) tuple giving the
        logical line on which this Node node starts.
        """

        self.filename, self.linenumber  = loc
        self.name = None
        self.next = None
        
    def diff_info(self):
        """
        Returns a tuple of diff info about ourself. This is used to
        compare Nodes to see if they should be considered the same node. The
        tuple returned must be hashable.
        """

        return ( id(self), )

    def get_children(self):
        """
        Returns a list of all of the nodes that are children of this
        node. (That is, all of the nodes in any block associated with
        this node.)
        """

        return [ ]

    def get_init(self):
        """
        Returns a node that should be run at init time (that is, before
        the normal start of the script.), or None if this node doesn't
        care to suggest one.

        (The only class that needs to override this is Init.)
        """

        return None
        
    def chain(self, next): #@ReservedAssignment
        """
        This is called with the Node node that should be followed after
        executing this node, and all nodes that this node
        executes. (For example, if this node is a block label, the
        next is the node that should be executed after all nodes in
        the block.)        
        """

        self.next = next

    def execute(self):
        """
        Causes this node to execute, and any action it entails to be
        performed. The node should call next_node with the node to 
        be executed after this one.
        """

        assert False, "Node subclass forgot to define execute."

    def early_execute(self):
        """
        Called when the module is loaded.
        """

    def predict(self):
        """
        This is called to predictively load images from this node.  It
        should cause renpy.display.predict.image and
        renpy.display.predict.screen to be called as necessary.
        """

        if self.__next__:
            return [ self.__next__ ]
        else:
            return [ ]

    def scry(self):
        """
        Called to return an object with some general, user-definable information
        about the future.
        """

        rv = Scry()
        rv._next = self.__next__ # W0201
        return rv

    def restructure(self, callback):
        """
        Called to restructure the AST.

        When this method is called, callback is called once for each child 
        block of the node. The block, a list, can be updated by the callback
        using slice assignment to the list.
        """
        
        # Does nothing for nodes that do not contain child blocks.
        return

    def get_code(self, dialogue_filter=None):
        """
        Returns the canonical form of the code corresponding to this statement.
        This only needs to be defined if the statement is translatable.
     
        `filter`
            If present, a filter that should be applied to human-readable
            text in the statement.
        """

        raise Exception("Not Implemented")

def say_menu_with(expression, callback):
    """
    This handles the with clause of a say or menu statement.
    """

    if expression is not None:
        what = renpy.python.py_eval(expression)
    elif renpy.store.default_transition and renpy.game.preferences.transitions == 2:
        what = renpy.store.default_transition
    else:
        return

    if not what:
        return

    if renpy.game.preferences.transitions:
        # renpy.game.interface.set_transition(what)
        callback(what)
        
class Say(Node):

    __slots__ = [
        'who',
        'who_fast',
        'what',
        'with_',
        'interact',
        'attributes',
        ]

    def diff_info(self):
        return (Say, self.who, self.what)

    def __setstate__(self, state):
        self.attributes = None
        self.interact = True
        Node.__setstate__(self, state)

    def __init__(self, loc, who, what, with_, interact=True, attributes=None):

        super(Say, self).__init__(loc)

        if who is not None:
            self.who = who.strip()

            if re.match(r'[a-zA-Z_]\w*$', self.who):
                self.who_fast = True
            else:
                self.who_fast = False
        else:
            self.who = None 
            self.who_fast = False
            
        self.what = what
        self.with_ = with_
        self.interact = interact

        # A tuple of attributes that are applied to the character that's
        # speaking, or None to disable this behavior.
        self.attributes = attributes

    def get_code(self, dialogue_filter=None):
        rv = [ ]
        
        if self.who:
            rv.append(self.who)
            
        if self.attributes is not None:
            rv.extend(self.attributes)
            
        what = self.what
        if dialogue_filter is not None:
            what = dialogue_filter(what)
            
        rv.append(renpy.translation.encode_say_string(what))

        if not self.interact:
            rv.append("nointeract")

        if self.with_:           
            rv.append("with")
            rv.append(self.with_)

        return " ".join(rv)

    def execute(self):
        
        next_node(self.__next__)

        try:

            renpy.exports.say_attributes = self.attributes
            
            if self.who is not None:
                if self.who_fast:
                    who = getattr(renpy.store, self.who, None)
                    if who is None:
                        raise Exception("Sayer '%s' is not defined." % self.who.encode("utf-8"))
                else:
                    who = renpy.python.py_eval(self.who)
            else:
                who = None
    
            if not (
                (who is None) or
                isinstance(who, collections.Callable) or
                isinstance(who, str) ):
    
                raise Exception("Sayer %s is not a function or string." % self.who.encode("utf-8"))
                
            what = self.what
            if renpy.config.say_menu_text_filter:
                what = renpy.config.say_menu_text_filter(what) # E1102
                
            if getattr(who, "record_say", True):
                renpy.store._last_say_who = self.who
                renpy.store._last_say_what = what
    
            say_menu_with(self.with_, renpy.game.interface.set_transition)
            renpy.exports.say(who, what, interact=self.interact)

        finally:
            renpy.exports.say_attributes = None
            
    
    def predict(self):

        old_attributes = renpy.exports.say_attributes

        try:
            
            renpy.exports.say_attributes = self.attributes
            
            if self.who is not None:
                if self.who_fast:
                    who = getattr(renpy.store, self.who)
                else:
                    who = renpy.python.py_eval(self.who)
            else:
                who = None
    
            def predict_with(trans):
                renpy.display.predict.displayable(trans(old_widget=None, new_widget=None))
    
            say_menu_with(self.with_, predict_with)
    
            what = self.what
            if renpy.config.say_menu_text_filter:
                what = renpy.config.say_menu_text_filter(what)
    
            renpy.exports.predict_say(who, what)

        finally:
            renpy.exports.say_attributes = old_attributes
        
        return [ self.__next__ ]

    def scry(self):
        rv = Node.scry(self)

        if self.who is not None:
            if self.who_fast:
                who = getattr(renpy.store, self.who)
            else:
                who = renpy.python.py_eval(self.who)
        else:
            who = None

        if self.interact:            
            renpy.exports.scry_say(who, rv)
        else:
            rv.interacts = False
            
        return rv
    
# Copy the descriptor.
setattr(Say, "with", Say.with_) # E1101

class Init(Node):

    __slots__ = [
        'block',
        'priority',
        ]

    def __init__(self, loc, block, priority):
        super(Init, self).__init__(loc)

        self.block = block
        self.priority = priority


    def get_children(self):
        return self.block

    def get_init(self):
        return self.priority, self.block[0]

    # We handle chaining specially. We want to chain together the nodes in
    # the block, but we want that chain to end in None, and we also want
    # this node to just continue on to the next node in normal execution.
    def chain(self, next): #@ReservedAssignment
        self.next = next

        chain_block(self.block, None)

    def execute(self):
        next_node(self.__next__)
    
    def restructure(self, callback):
        callback(self.block)
    
def apply_arguments(params, args, kwargs):
    """
    Applies arguments to parameters to update scope.
    
    `scope`
        A dict.
        
    `params`
        The parameters object.
        
    `args`, `kwargs`
        Positional and keyword arguments.
    """
    
    values = { }
    rv = { }
    
    if args is None:
        args = ()

    if kwargs is None:
        kwargs = { }

    if params is None:
        if args or kwargs:
            raise Exception("Arguments supplied, but parameter list not present")
        else:
            return rv
    
    for name, value in zip(params.positional, args):
        if name in values:
            raise Exception("Parameter %s has two values." % name)

        values[name] = value

    extrapos = tuple(args[len(params.positional):])

    for name, value in kwargs.items():
        if name in values:
            raise Exception("Parameter %s has two values." % name)

        values[name] = value

    for name, default in params.parameters:

        if name not in values:
            if default is None:
                raise Exception("Required parameter %s has no value." % name)
            else:
                rv[name] = renpy.python.py_eval(default)
        
        else:
            rv[name] = values[name]
            del values[name]
                
    # Now, values has the left-over keyword arguments, and extrapos
    # has the left-over positional arguments.

    if params.extrapos:
        rv[params.extrapos] = extrapos
    elif extrapos:
        raise Exception("Too many arguments in call (expected %d, got %d)." % (len(params.positional), len(args)))

    if params.extrakw:
        rv[params.extrakw] = values
    else:
        if values:
            raise Exception("Unknown keyword arguments: %s" % ( ", ".join(list(values.keys()))))

    return rv
    
class Label(Node):

    __slots__ = [
        'name',
        'parameters',
        'block',
        'hide',
        ]

    def __setstate__(self, state):
        self.parameters = None
        self.hide = False
        Node.__setstate__(self, state)
    
    def __init__(self, loc, name, block, parameters, hide=False):
        """
        Constructs a new Label node.

        @param name: The name of this label.
        @param block: A (potentially empty) list of nodes making up the
        block associated with this label.
        """

        super(Label, self).__init__(loc)

        self.name = name
        self.block = block
        self.parameters = parameters
        self.hide = hide

    def diff_info(self):
        return (Label, self.name)

    def get_children(self):
        return self.block 

    def chain(self, next): #@ReservedAssignment

        if self.block:
            self.next = self.block[0]
            chain_block(self.block, next)
        else:
            self.next = next
            
    def execute(self):
        next_node(self.__next__)

        renpy.game.context().mark_seen()
        
        values = apply_arguments(self.parameters, renpy.store._args, renpy.store._kwargs)

        for k, v in values.items():
            renpy.exports.dynamic(k)
            setattr(renpy.store, k, v)

        renpy.store._args = None
        renpy.store._kwargs = None

        if renpy.config.label_callback:
            renpy.config.label_callback(self.name, renpy.game.context().last_abnormal)

    def restructure(self, callback):
        callback(self.block)


class Python(Node):

    __slots__ = [
        'hide',
        'code',
        'store',
        ]

    def __setstate__(self, state):
        self.store = "store"
        super(Python, self).__setstate__(state)

    def __init__(self, loc, python_code, hide=False, store="store"):
        """
        @param code: A PyCode object.

        @param hide: If True, the code will be executed with its
        own local dictionary.
        """
        
        super(Python, self).__init__(loc)

        self.hide = hide
        self.code = PyCode(python_code, loc=loc, mode='exec')
        self.store = store

    def diff_info(self):
        return (Python, self.code.source)

    def early_execute(self):
        renpy.python.create_store(self.store)

    def execute(self):
        next_node(self.__next__)
        
        try:        
            renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
        finally:
            
            if not renpy.game.context().init_phase:
                for i in renpy.config.python_callbacks:
                    i()

    def scry(self):
        rv = Node.scry(self)
        rv.interacts = True
        return rv

class EarlyPython(Node):

    __slots__ = [
        'hide',
        'code',
        'store',
        ]

    def __setstate__(self, state):
        self.store = "store"
        super(EarlyPython, self).__setstate__(state)

    def __init__(self, loc, python_code, hide=False, store="store"):
        """
        @param code: A PyCode object.

        @param hide: If True, the code will be executed with its
        own local dictionary.
        """
        
        super(EarlyPython, self).__init__(loc)

        self.hide = hide
        self.code = PyCode(python_code, loc=loc, mode='exec')
        self.store = store

    def diff_info(self):
        return (EarlyPython, self.code.source)

    def execute(self):
        next_node(self.__next__)

    def early_execute(self):
        renpy.python.create_store(self.store)
        
        if self.code.bytecode:
            renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

class Image(Node):

    __slots__ = [
        'imgname',
        'code',
        'atl',
        ]

    def __init__(self, loc, name, expr=None, atl=None):
        """
        @param name: The name of the image being defined.

        @param expr: An expression yielding a Displayable that is
        assigned to the image.
        """

        super(Image, self).__init__(loc)
        
        self.imgname = name

        if expr:
            self.code = PyCode(expr, loc=loc, mode='eval')
            self.atl = None
        else:
            self.code = None
            self.atl = atl
            
    def diff_info(self): 
        return (Image, tuple(self.imgname))

    def execute(self):

        # Note: We should always check that self.code is None before
        # accessing self.atl, as self.atl may not always exist.

        next_node(self.__next__)

        if self.code is not None:
            img = renpy.python.py_eval_bytecode(self.code.bytecode)
        else:
            img = renpy.display.motion.ATLTransform(self.atl)

        renpy.exports.image(self.imgname, img)


    
class Transform(Node):

    __slots__ = [

        # The name of the transform.
        'varname',

        # The block of ATL associated with the transform.
        'atl',

        # The parameters associated with the transform, if any.
        'parameters',        
        ]

    default_parameters = ParameterInfo([ ], [ ], None, None)
    
    def __init__(self, loc, name, atl=None, parameters=default_parameters):

        super(Transform, self).__init__(loc)
        
        self.varname = name
        self.atl = atl
        self.parameters = parameters
        
    def diff_info(self): 
        return (Transform, self.varname)

    def execute(self):

        next_node(self.__next__)

        parameters = getattr(self, "parameters", None)

        if parameters is None:
            parameters = Transform.default_parameters

        trans = renpy.display.motion.ATLTransform(self.atl, parameters=parameters)
        renpy.dump.transforms.append((self.varname, self.filename, self.linenumber))
        setattr(renpy.store, self.varname, trans)

    
def predict_imspec(imspec, scene=False, atl=None):
    """
    Call this to use the given callback to predict the image named
    in imspec.
    """

    if len(imspec) == 7:
        name, expression, tag, _at_list, layer, _zorder, _behind = imspec

    elif len(imspec) == 6:
        name, expression, tag, _at_list, layer, _zorder = imspec

    elif len(imspec) == 3:
        name, _at_list, layer = imspec
        
        
    if expression:
        try:
            img = renpy.python.py_eval(expression)
            img = renpy.easy.displayable(img)
        except:
            return

    else:
        img = renpy.display.image.images.get(name, None)
        if img is None:
            return

    full_name = name
    if tag:
        full_name = (tag,) + full_name[1:]

    if scene:
        renpy.game.context().images.predict_scene(layer)
        
    renpy.game.context().images.predict_show(tag or name, layer)
    
    if atl is not None:
        try:
            img = renpy.display.motion.ATLTransform(atl, child=img)
        except:
            import traceback
            traceback.print_exc()
        
    renpy.display.predict.displayable(img)


    
def show_imspec(imspec, atl=None):

    if len(imspec) == 7:
        name, expression, tag, at_list, layer, zorder, behind = imspec
        
    elif len(imspec) == 6:
        name, expression, tag, at_list, layer, zorder = imspec
        behind = [ ]
        
    elif len(imspec) == 3:
        name, at_list, layer = imspec
        expression = None
        tag = None
        zorder = None
        behind = [ ]
        
    if zorder is not None:
        zorder = renpy.python.py_eval(zorder)
    else:
        zorder = 0

    if expression is not None:
        expression = renpy.python.py_eval(expression)
        expression = renpy.easy.displayable(expression)

    at_list = [ renpy.python.py_eval(i) for i in at_list ]

    renpy.config.show(name,
                      at_list=at_list,
                      layer=layer,
                      what=expression,
                      zorder=zorder,
                      tag=tag,
                      behind=behind,
                      atl=atl)

class Show(Node):

    __slots__ = [
        'imspec',
        'atl',
        ]

    def __init__(self, loc, imspec, atl=None):
        """
        @param imspec: A triple consisting of an image name (itself a
        tuple of strings), a list of at expressions, and a layer.
        """

        super(Show, self).__init__(loc)

        self.imspec = imspec
        self.atl = atl
        
    def diff_info(self): 
        return (Show, tuple(self.imspec[0]))

    def execute(self):
        next_node(self.__next__)
        
        show_imspec(self.imspec, atl=getattr(self, "atl", None))

    def predict(self):
        predict_imspec(self.imspec, atl=getattr(self, "atl", None))
        return [ self.__next__ ]
        

class Scene(Node):

    __slots__ = [
        'imspec',
        'layer',
        'atl',
        ]

    def __init__(self, loc, imgspec, layer, atl=None):
        """
        @param imspec: A triple consisting of an image name (itself a
        tuple of strings), a list of at expressions, and a layer, or
        None to not have this scene statement also display an image.
        """

        super(Scene, self).__init__(loc)

        self.imspec = imgspec
        self.layer = layer
        self.atl = atl

    def diff_info(self): 

        if self.imspec:
            data = tuple(self.imspec[0])
        else:
            data = None

        return (Scene, data)

    def execute(self):

        next_node(self.__next__)

        renpy.config.scene(self.layer)

        if self.imspec:
            show_imspec(self.imspec, atl=getattr(self, "atl", None))
        
    def predict(self):
        
        if self.imspec:
            predict_imspec(self.imspec, atl=getattr(self, "atl", None), scene=True)

        return [ self.__next__ ]

    
class Hide(Node):

    __slots__ = [
        'imspec',
        ]

    def __init__(self, loc, imgspec):
        """
        @param imspec: A triple consisting of an image name (itself a
        tuple of strings), a list of at expressions, and a list of
        with expressions.
        """

        super(Hide, self).__init__(loc)

        self.imspec = imgspec

    def diff_info(self): 
        return (Hide, tuple(self.imspec[0]))

    def predict(self):

        if len(self.imspec) == 3:
            name, _at_list, layer = self.imspec
            tag = None
            _expression = None
            _zorder = None
            _behind = None
        elif len(self.imspec) == 6:
            name, _expression, tag, _at_list, layer, _zorder = self.imspec
            _behind = None
        elif len(self.imspec) == 7:
            name, _expression, tag, _at_list, layer, _zorder, _behind = self.imspec


        if tag is None:
            tag = name[0]
            
        renpy.game.context().images.predict_hide(tag, layer)

        return [ self.__next__ ]
        
    def execute(self):

        next_node(self.__next__)

        if len(self.imspec) == 3:
            name, _at_list, layer = self.imspec
            _expression = None
            tag = None
            _zorder = 0
        elif len(self.imspec) == 6:
            name, _expression, tag, _at_list, layer, _zorder = self.imspec
        elif len(self.imspec) == 7:
            name, _expression, tag, _at_list, layer, _zorder, _behind = self.imspec
            
        renpy.config.hide(tag or name, layer)

    
class With(Node):

    __slots__ = [
        'expr',
        'paired',
        ]

    def __setstate__(self, state):
        self.paired = None
        Node.__setstate__(self, state)
    
    def __init__(self, loc, expr, paired=None):
        """
        @param expr: An expression giving a transition or None.
        """

        super(With, self).__init__(loc)
        self.expr = expr
        self.paired = paired

    def diff_info(self):
        return (With, self.expr)
        
    def execute(self):

        next_node(self.__next__)

        trans = renpy.python.py_eval(self.expr)

        if self.paired is not None:
            paired = renpy.python.py_eval(self.paired)
        else:
            paired = None 

        renpy.exports.with_statement(trans, paired)

    def predict(self):

        try:
            trans = renpy.python.py_eval(self.expr)

            if trans:
                renpy.display.predict.displayable(trans(old_widget=None, new_widget=None))

        except:
            pass

                
        return [ self.__next__ ]
    
        
class Call(Node):

    __slots__ = [
        'label',
        'arguments',
        'expression',
        ]

    def __setstate__(self, state):
        self.arguments = None
        Node.__setstate__(self, state)
    
    def __init__(self, loc, label, expression, arguments):

        super(Call, self).__init__(loc)
        self.label = label
        self.expression = expression
        self.arguments = arguments

    def diff_info(self):
        return (Call, self.label, self.expression)

    def execute(self):

        label = self.label
        if self.expression:
            label = renpy.python.py_eval(label)

        rv = renpy.game.context().call(label, return_site=self.next.name)
        next_node(rv)
        renpy.game.context().abnormal = True

        if self.arguments:

            args = [ ]
            kwargs = renpy.python.RevertableDict()

            for name, expr in self.arguments.arguments:

                value = renpy.python.py_eval(expr)

                if name is None:
                    args.append(value)
                else:
                    if name in kwargs:
                        raise Exception("The argument named %s appears twice." % name)

                    kwargs[name] = value

            if self.arguments.extrapos:
                args.extend(renpy.python.py_eval(self.arguments.extrapos))

            if self.arguments.extrakw:
                for name, value in renpy.python.py_eval(self.arguments.extrakw).items():
                    if name in kwargs:
                        raise Exception("The argument named %s appears twice." % name)

                    kwargs[name] = value


            renpy.store._args = tuple(args)
            renpy.store._kwargs = kwargs
                            
    def predict(self):
        if self.expression:
            return [ ]
        else:
            return [ renpy.game.script.lookup(self.label) ]

    def scry(self):
        rv = Node.scry(self)
        rv._next = None
        return rv


class Return(Node):

    __slots__ = [ 'expression']

    def __setstate__(self, state):
        self.expression = None
        Node.__setstate__(self, state)
    
    def __init__(self, loc, expression):
        super(Return, self).__init__(loc)
        self.expression = expression
        
    def diff_info(self):
        return (Return, )

    # We don't care what the next node is.
    def chain(self, next): #@ReservedAssignment
        self.next = None
        return

    def execute(self):

        if self.expression:
            renpy.store._return = renpy.python.py_eval(self.expression)
        else:
            renpy.store._return = None

        renpy.game.context().pop_dynamic()
            
        next_node(renpy.game.context().lookup_return(pop=True))

    def predict(self):
        site = renpy.game.context().lookup_return(pop=False)
        if site:
            return [ site ]
        else:
            return [ ]

    def scry(self):
        rv = Node.scry(self)
        rv._next = None
        return rv

    
class Menu(Node):

    __slots__ = [
        'items',
        'set',
        'with_',
        ]

    def __init__(self, loc, items, set, with_): #@ReservedAssignment
        super(Menu, self).__init__(loc)

        self.items = items
        self.set = set
        self.with_ = with_

    def diff_info(self):
        return (Menu,)

    def get_children(self):
        rv = [ ]

        for _label, _condition, block in self.items:
            if block:
                rv.extend(block)

        return rv

    # Blocks of statements in a choice continue after the menu.
    def chain(self, next): #@ReservedAssignment

        self.next = next

        for (_label, _condition, block) in self.items:
            if block:
                chain_block(block, next)

    def execute(self):

        next_node(self.__next__)

        choices = [ ]
        narration = [ ]        
        
        for i, (label, condition, block) in enumerate(self.items):

            if renpy.config.say_menu_text_filter:
                label = renpy.config.say_menu_text_filter(label)

            if block is None:
                if renpy.config.narrator_menu and label:
                    narration.append(label)
                else:
                    choices.append((label, condition, None))
            else:
                choices.append((label, condition, i))
                next_node(block[0])

        if narration:
            renpy.exports.say(None, "\n".join(narration), interact=False)
                
        say_menu_with(self.with_, renpy.game.interface.set_transition)
        choice = renpy.exports.menu(choices, self.set)

        if choice is not None:
            next_node(self.items[choice][2][0])
        else:
            next_node(self.__next__)
        

    def predict(self):
        rv = [ ]

        def predict_with(trans):
            renpy.display.predict.displayable(trans(old_widget=None, new_widget=None))

        say_menu_with(self.with_, predict_with)

        renpy.store.predict_menu()
        
        for _label, _condition, block in self.items:
            if block:
                rv.append(block[0])

        return rv

    def scry(self):
        rv = Node.scry(self)
        rv._next = None
        rv.interacts = True
        return rv
    
    def restructure(self, callback):
        for _label, _condition, block in self.items:
            if block is not None:
                callback(block)
    
setattr(Menu, "with", Menu.with_) # E1101


# Goto is considered harmful. So we decided to name it "jump"
# instead. 
class Jump(Node):

    __slots__ = [
        'target',
        'expression',
        ]

    def  __init__(self, loc, target, expression):
        super(Jump, self).__init__(loc)

        self.target = target
        self.expression = expression

    def diff_info(self):
        return (Jump, self.target, self.expression)

    # We don't care what our next node is.
    def chain(self, next): #@ReservedAssignment
        self.next = None
        return

    def execute(self):

        target = self.target
        if self.expression:
            target = renpy.python.py_eval(target)

        rv = renpy.game.script.lookup(target)
        renpy.game.context().abnormal = True

        next_node(rv)

    def predict(self):

        if self.expression:
            return [ ]
        else:
            return [ renpy.game.script.lookup(self.target) ]

    def scry(self):
        rv = Node.scry(self)
        if self.expression:
            rv._next = None
        else:
            rv._next = renpy.game.script.lookup(self.target)
            
        return rv


# GNDN
class Pass(Node):

    __slots__ = [ ]

    def diff_info(self):
        return (Pass,)

    def execute(self):
        next_node(self.__next__)


class While(Node):

    __slots__ = [
        'condition',
        'block',
        ]

    def __init__(self, loc, condition, block):
        super(While, self).__init__(loc)

        self.condition = condition
        self.block = block

    def diff_info(self):
        return (While, self.condition)

    def get_children(self):
        return self.block

    def chain(self, next): #@ReservedAssignment
        self.next = next
        chain_block(self.block, self)

    def execute(self):

        next_node(self.__next__)

        if renpy.python.py_eval(self.condition):
            next_node(self.block[0])

    def predict(self):
        return [ self.block[0], self.__next__ ]
        
    def scry(self):
        rv = Node.scry(self)
        rv._next = None
        return rv

    def restructure(self, callback):
        callback(self.block)

class If(Node):

    __slots__ = [ 'entries' ]

    def __init__(self, loc, entries):
        """
        @param entries: A list of (condition, block) tuples.
        """

        super(If, self).__init__(loc)

        self.entries = entries

    def diff_info(self):
        return (If,)

    def get_children(self):
        rv = [ ]

        for _condition, block in self.entries:
            rv.extend(block)

        return rv

    def chain(self, next): #@ReservedAssignment
        self.next = next

        for _condition, block in self.entries:
            chain_block(block, next)

    def execute(self):

        next_node(self.__next__)

        for condition, block in self.entries:
            if renpy.python.py_eval(condition):
                next_node(block[0])
                return

    def predict(self):

        return [ block[0] for _condition, block in self.entries ] + \
               [ self.__next__ ]

    def scry(self):
        rv = Node.scry(self)
        rv._next = None
        return rv

    def restructure(self, callback):
        for _condition, block in self.entries:
            callback(block)

class UserStatement(Node):

    __slots__ = [ 
        'line', 
        'parsed', 
        'block', 
        'translatable' ]

    def __setstate__(self, state):
        self.block = [ ]
        self.translatable = False
        Node.__setstate__(self, state)
     
    def __init__(self, loc, line, block):

        super(UserStatement, self).__init__(loc)
        self.line = line
        self.block = block
        self.parsed = None

        # Do not store the parse quite yet.
        _parse_info = renpy.statements.parse(self, self.line, self.block)
        
    def diff_info(self):
        return (UserStatement, self.line)

    def execute(self):
        next_node(self.get_next())
        
        self.call("execute")

    def predict(self):
        self.call("predict")            
        return [ self.get_next() ]
    
    def call(self, method, *args, **kwargs):
        
        parsed = self.parsed        
        if parsed is None:
            parsed = renpy.statements.parse(self, self.line, self.block)
            self.parsed = parsed

        renpy.statements.call(method, parsed, *args, **kwargs)

    def get_next(self):
        rv = self.call("next")
        if rv is not None:
            return renpy.game.script.lookup(rv)
        else:
            return self.__next__
        
    def scry(self):
        rv = Node.scry(self)
        rv._next = self.get_next()
        self.call("scry", rv)
        return rv
     
    def get_code(self, dialogue_filter=None):
        return self.line
                            
            
class Define(Node):

    __slots__ = [
        'varname',
        'code',
        ]

    def __init__(self, loc, name, expr):
        """
        @param name: The name of the image being defined.

        @param expr: An expression yielding a Displayable that is
        assigned to the image.
        """

        super(Define, self).__init__(loc)
        
        self.varname = name
        self.code = PyCode(expr, loc=loc, mode='eval')
            
    def diff_info(self): 
        return (Define, tuple(self.varname))

    def execute(self):

        next_node(self.__next__)

        value = renpy.python.py_eval_bytecode(self.code.bytecode)
        renpy.dump.definitions.append((self.varname, self.filename, self.linenumber))
        setattr(renpy.store, self.varname, value)    


class Screen(Node):

    __slots__ = [
        'screen',
        ]

    def __init__(self, loc, screen):
        """
        @param name: The name of the image being defined.

        @param expr: An expression yielding a Displayable that is
        assigned to the image.
        """

        super(Screen, self).__init__(loc)
        
        self.screen = screen
            
    def diff_info(self): 
        return (Screen, self.screen.name)

    def execute(self):
        next_node(self.__next__)
        self.screen.define()
        renpy.dump.screens.append((self.screen.name, self.filename, self.linenumber))


################################################################################
# Translations
################################################################################

class Translate(Node):
    """
    A translation block, produced either by explicit translation statements 
    or implicit translation blocs.
    
    If language is None, when executed this transfers control to the translate 
    statement in the current language, if any, and otherwise runs the block.
    If language is not None, causes an error to occur if control reaches this 
    statement.

    When control normally leaves a translate statement, in any language, it 
    goes to the end of the translate statement in the None language.
    """
    
    __slots__ = [
        "identifier",
        "language",
        "block",
        ]
    
    def __init__(self, loc, identifier, language, block):
        super(Translate, self).__init__(loc)
        
        self.identifier = identifier
        self.language = language
        self.block = block
        
    def diff_info(self):
        return (Translate, self.identifier, self.language)

    def chain(self, next): #@ReservedAssignment
        self.next = next
        chain_block(self.block, next)

    def execute(self):

        if self.language is not None:
            next_node(self.__next__)
            raise Exception("Translation nodes cannot be run directly.")
        
        next_node(renpy.game.script.translator.lookup_translate(self.identifier))
        renpy.game.context().translate_identifier = self.identifier

    def predict(self):
        node = renpy.game.script.translator.lookup_translate(self.identifier)
        return [ node ]
    
    def scry(self):
        rv = Scry()
        rv._next = renpy.game.script.translator.lookup_translate(self.identifier)
        return rv
    
    def get_children(self):
        return self.block
    
    def restructure(self, callback):
        return callback(self.block)
    
    
class EndTranslate(Node):
    """
    A node added implicitly after each translate block. It's responsible for
    resetting the translation identifier.
    """
    
    def __init__(self, loc):
        super(EndTranslate, self).__init__(loc)
        
    def diff_info(self):
        return (EndTranslate,)
    
    def execute(self):
        next_node(self.__next__)
        renpy.game.context().translate_identifier = None
        

class TranslateString(Node):
    """
    A node used for translated strings.
    """
    
    __slots__ = [ 
        "language",
        "old",
        "new"
        ]
    
    def __init__(self, loc, language, old, new):
        super(TranslateString, self).__init__(loc)
        self.language = language
        self.old = old
        self.new = new
        
    def diff_info(self):
        return (TranslateString,)
    
    def execute(self):
        next_node(self.__next__)
        renpy.translation.add_string_translation(self.language, self.old, self.new)

class TranslatePython(Node):

    __slots__ = [
        'language',
        'code',
        ]

    def __init__(self, loc, language, python_code):
        """
        @param code: A PyCode object.

        @param hide: If True, the code will be executed with its
        own local dictionary.
        """
        
        super(TranslatePython, self).__init__(loc)

        self.language = language
        self.code = PyCode(python_code, loc=loc, mode='exec')

    def diff_info(self):
        return (TranslatePython, self.code.source)

    def execute(self):
        next_node(self.__next__)

    # def early_execute(self):
    #    renpy.python.create_store(self.store)
    #    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)