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#cython: profile=False
# Copyright 2004-2013 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import renpy
import math
from renpy.display.render cimport Render, Matrix2D, render
################################################################################
# Surface copying
################################################################################
from pygame cimport *
def nogil_copy(src, dest):
"""
Does a gil-less blit of src to dest, with minimal locking.
"""
cdef SDL_Surface *src_surf
cdef SDL_Surface *dst_surf
src_surf = PySurface_AsSurface(src)
dest_surf = PySurface_AsSurface(dest)
old_alpha = src_surf.flags & SDL_SRCALPHA
if old_alpha:
SDL_SetAlpha(src_surf, 0, 255)
with nogil:
SDL_BlitSurface(src_surf, NULL, dest_surf, NULL)
if old_alpha:
SDL_SetAlpha(src_surf, SDL_SRCALPHA, 255)
################################################################################
# Transform render function
################################################################################
cdef Matrix2D IDENTITY
IDENTITY = renpy.display.render.IDENTITY
# This file contains implementations of methods of classes that
# are found in other files, for performance reasons.
def transform_render(self, widtho, heighto, st, at):
cdef double rxdx, rxdy, rydx, rydy
cdef double cosa, sina
cdef double xo, x1, x2, x3, px
cdef double yo, y1, y2, y3, py
cdef float zoom, xzoom, yzoom
cdef double cw, ch, nw, nh
cdef Render rv, cr
cdef double angle
cdef double alpha
cdef double width = widtho
cdef double height = heighto
# Should we perform clipping?
clipping = False
# Prevent time from ticking backwards, as can happen if we replace a
# transform but keep its state.
if st + self.st_offset <= self.st:
self.st_offset = self.st - st
if at + self.at_offset <= self.at:
self.at_offset = self.at - at
self.st = st = st + self.st_offset
self.at = at = at + self.at_offset
# Update the state.
self.update_state()
# Render the child.
child = self.child
if child is None:
raise Exception("Transform does not have a child.")
state = self.state
if state.size:
widtho, heighto = state.size
cr = render(child, widtho, heighto, st - self.child_st_base, at)
width = cr.width
height = cr.height
self.child_size = width, height
# The reverse matrix.
rxdx = 1
rxdy = 0
rydx = 0
rydy = 1
xo = 0
yo = 0
# Cropping.
crop = state.crop
if (state.corner1 is not None) and (crop is None) and (state.corner2 is not None):
x1, y1 = state.corner1
x2, y2 = state.corner2
if x1 > x2:
x3 = x1
x1 = x2
x2 = x3
if y1 > y2:
y3 = y1
y1 = y2
y2 = y3
crop = (x1, y1, x2-x1, y2-y1)
if crop is not None:
negative_xo, negative_yo, width, height = crop
if state.rotate:
clipcr = Render(width, height)
clipcr.subpixel_blit(cr, (-negative_xo, -negative_yo))
clipcr.clipping = True
cr = clipcr
else:
xo = -negative_xo
yo = -negative_yo
clipping = True
# Size.
size = state.size
if (size is not None) and (size != (width, height)):
nw, nh = size
xzoom = 1.0 * nw / width
yzoom = 1.0 * nh / height
rxdx = xzoom
rydy = yzoom
xo *= xzoom
yo *= yzoom
width, height = size
# zoom
zoom = state.zoom
xzoom = zoom * <double> state.xzoom
yzoom = zoom * <double> state.yzoom
if xzoom != 1:
rxdx *= xzoom
if xzoom < 0:
width *= -xzoom
else:
width *= xzoom
xo *= xzoom
# origin corrections for flipping
if xzoom < 0:
xo += width
if yzoom != 1:
rydy *= yzoom
if yzoom < 0:
height *= -yzoom
else:
height *= yzoom
yo *= yzoom
# origin corrections for flipping
if yzoom < 0:
yo += height
# Rotation.
rotate = state.rotate
if rotate is not None:
cw = width
ch = height
angle = rotate * 3.1415926535897931 / 180
cosa = math.cos(angle)
sina = math.sin(angle)
# reverse = Matrix2D(xdx, xdy, ydx, ydy) * reverse
# We know that at this point, rxdy and rydx are both 0, so
# we can simplify these formulae a bit.
rxdy = rydy * -sina
rydx = rxdx * sina
rxdx *= cosa
rydy *= cosa
# first corner point (changes with flipping)
px = cw / 2.0
if xzoom < 0:
px = -px
py = ch / 2.0
if yzoom < 0:
py = -py
if state.rotate_pad:
width = height = math.hypot(cw, ch)
xo = -px * cosa + py * sina
yo = -px * sina - py * cosa
else:
xo = -px * cosa + py * sina
yo = -px * sina - py * cosa
x2 = -px * cosa - py * sina
y2 = -px * sina + py * cosa
x3 = px * cosa - py * sina
y3 = px * sina + py * cosa
x4 = px * cosa + py * sina
y4 = px * sina - py * cosa
width = max(xo, x2, x3, x4) - min(xo, x2, x3, x4)
height = max(yo, y2, y3, y4) - min(yo, y2, y3, y4)
xo += width / 2.0
yo += height / 2.0
alpha = state.alpha
rv = Render(width, height)
# Default case - no transformation matrix.
if rxdx == 1 and rxdy == 0 and rydx == 0 and rydy == 1:
self.forward = IDENTITY
self.reverse = IDENTITY
else:
self.reverse = rv.reverse = Matrix2D(rxdx, rxdy, rydx, rydy)
inv_det = rxdx * rydy - rxdy * rydx
if not inv_det:
self.forward = rv.forward = Matrix2D(0, 0, 0, 0)
else:
self.forward = rv.forward = Matrix2D(
rydy / inv_det,
-rxdy / inv_det,
-rydx / inv_det,
rxdx / inv_det)
rv.alpha = alpha
rv.clipping = clipping
pos = (xo, yo)
if state.subpixel:
rv.subpixel_blit(cr, pos)
else:
rv.blit(cr, pos)
self.offsets = [ pos ]
self.render_size = (width, height)
return rv
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