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# Copyright 2004-2013 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# This file contains code to handle GUI-based error reporting.
import renpy.display
import os
error_handled = False
##############################################################################
# Initialized approach.
def call_exception_screen(screen_name, **kwargs):
try:
old_quit = renpy.config.quit_action
renpy.config.quit_action = renpy.exports.quit
for i in renpy.config.layers:
renpy.game.context().scene_lists.clear(i)
renpy.exports.show_screen(screen_name, _transient=True, **kwargs)
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
finally:
renpy.config.quit_action = old_quit
def rollback_action():
renpy.exports.rollback(force=True)
def init_display():
"""
The minimum amount of code required to init the display.
"""
if not renpy.game.interface:
renpy.display.core.Interface()
renpy.loader.index_archives()
renpy.display.im.cache.init()
renpy.style.styles_built = True # The styles we use were built in renpy.main.
renpy.ui.reset()
def error_dump():
"""
Handles dumps in the case where an error occurs.
"""
renpy.dump.dump(True)
def report_exception(short, full, traceback_fn):
"""
Reports an exception to the user. Returns True if the exception should
be raised by the normal reporting mechanisms. Otherwise, should raise
the appropriate exception to cause a reload or quit or rollback.
"""
global error_handled
error_handled = True
error_dump()
if renpy.game.args.command != "run": #@UndefinedVariable
return True
if "RENPY_SIMPLE_EXCEPTIONS" in os.environ:
return True
if not renpy.exports.has_screen("_exception"):
return True
try:
init_display()
except:
return True
if renpy.display.draw is None:
return True
ignore_action = None
rollback_action = None
reload_action = None
try:
if not renpy.game.context().init_phase:
if renpy.config.rollback_enabled:
rollback_action = renpy.display.error.rollback_action
reload_action = renpy.exports.curried_call_in_new_context("_save_reload_game")
if renpy.game.context(-1).next_node is not None:
ignore_action = renpy.ui.returns(False)
except:
pass
renpy.game.invoke_in_new_context(
call_exception_screen,
"_exception",
short=short, full=full,
rollback_action=rollback_action,
reload_action=reload_action,
ignore_action=ignore_action,
traceback_fn=traceback_fn,
)
def report_parse_errors(errors, error_fn):
"""
Reports an exception to the user. Returns True if the exception should
be raised by the normal reporting mechanisms. Otherwise, should raise
the appropriate exception.
"""
global error_handled
error_handled = True
error_dump()
if renpy.game.args.command != "run": #@UndefinedVariable
return True
if "RENPY_SIMPLE_EXCEPTIONS" in os.environ:
return True
if not renpy.exports.has_screen("_parse_errors"):
return True
init_display()
reload_action = renpy.exports.utter_restart
renpy.game.invoke_in_new_context(
call_exception_screen,
"_parse_errors",
reload_action=reload_action,
errors=errors,
error_fn = error_fn,
)
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