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# Copyright 2004-2013 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# This file is responsible for joystick support in Ren'Py.
import os
import pygame
import renpy.display
# Do we have a joystick enabled?
enabled = False
# The old states for each axis.
old_axis_states = { }
def init():
"""
Initialize the joystick system.
"""
global enabled
if not renpy.config.joystick:
return
if 'RENPY_DISABLE_JOYSTICK' in os.environ:
return
try:
pygame.joystick.init()
for i in range(0, pygame.joystick.get_count()):
pygame.joystick.Joystick(i).init()
enabled = True
except:
if renpy.config.debug:
raise
def event(ev):
if not enabled:
return ev
if ev.type == pygame.JOYAXISMOTION:
if not renpy.display.interface.focused:
return None
if ev.value >= 0.5:
state = "Positive"
elif ev.value <= -0.5:
state = "Negative"
else:
state = None
oldstate = old_axis_states.get((ev.joy, ev.axis), None)
if state == oldstate:
return None
if oldstate:
release = "Axis %d.%d %s" % (ev.joy, ev.axis, oldstate)
else:
release = None
old_axis_states[ev.joy, ev.axis] = state
if state:
press = "Axis %d.%d %s" % (ev.joy, ev.axis, state)
else:
press = None
if not press and not release:
return None
return pygame.event.Event(renpy.display.core.JOYEVENT,
press=press, release=release)
if ev.type == pygame.JOYBUTTONDOWN:
if not renpy.display.interface.focused:
return None
return pygame.event.Event(renpy.display.core.JOYEVENT,
press="Button %d.%d" % (ev.joy, ev.button),
release=None)
if ev.type == pygame.JOYBUTTONUP:
if not renpy.display.interface.focused:
return None
return pygame.event.Event(renpy.display.core.JOYEVENT,
press=None,
release="Button %d.%d" % (ev.joy, ev.button))
return ev
class JoyBehavior(renpy.display.layout.Null):
"""
This is a behavior intended for joystick calibration. If a joystick
event occurs, this returns it as a string.
"""
def event(self, ev, x, y, st):
if ev.type == renpy.display.core.JOYEVENT:
return ev.press
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