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# Copyright 2004-2013 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# This file contains the routines that manage image prediction.
import renpy.display
# Called to indicate an image should be loaded or preloaded. This is
# a function that takes an image manipulator, set by reset and predict,
# and winds up bound to either im.cache.get or im.cache.preload_image
image = None
# The set of displayables we've predicted since reset was last called.
predicted = set()
# A flag that indicates if we're currently predicting.
predicting = False
# A list of (screen name, argument dict) tuples, giving the screens we'd
# like to predict.
screens = [ ]
def displayable(d):
"""
Called to predict that the displayable `d` will be shown.
"""
if d is None:
return
if d not in predicted:
predicted.add(d)
d.visit_all(lambda i : i.predict_one())
def screen(_screen_name, *args, **kwargs):
"""
Called to predict that the named screen is about to be shown
with the given arguments.
"""
screens.append((_screen_name, args, kwargs))
def reset():
global image
image = renpy.display.im.cache.get
predicted.clear()
del screens[:]
def prediction_coroutine(root_widget):
"""
The image prediction co-routine. This predicts the images that can
be loaded in the near future, and passes them to the image cache's
preload_image method to be queued up for loading.
The .send should be called with True to do a expensive prediction,
and with False to either do an inexpensive prediction or no
prediction at all.
Returns True if there's more predicting to be done, or False
if there's no more predicting worth doing.
"""
global predicting
# Wait to be told to start.
yield True
# Start the prediction thread (to clean out the cache).
renpy.display.im.cache.start_prediction()
# Set up the image prediction method.
global image
image = renpy.display.im.cache.preload_image
# Predict images that are going to be reached in the next few
# clicks.
predicting = True
for _i in renpy.game.context().predict():
predicting = False
yield True
predicting = True
# If there's a parent context, predict we'll be returning to it
# shortly. Otherwise, call the functions in
# config.predict_callbacks.
if len(renpy.game.contexts) >= 2:
sls = renpy.game.contexts[-2].scene_lists
for l in sls.layers.values():
for sle in l:
try:
displayable(sle.displayable)
except:
pass
else:
for i in renpy.config.predict_callbacks:
i()
predicting = False
while not (yield True):
continue
# Predict things (especially screens) that are reachable through
# an action.
predicting = True
try:
root_widget.visit_all(lambda i : i.predict_one_action())
except:
pass
predicting = False
# Predict the screens themselves.
for name, args, kwargs in screens:
while not (yield True):
continue
predicting = True
try:
renpy.display.screen.predict_screen(name, *args, **kwargs)
except:
if renpy.config.debug_image_cache:
renpy.display.ic_log.write("While predicting screen %s %r", name, kwargs)
renpy.display.ic_log.exception()
predicting = False
yield False
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