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# Copyright 2004-2013 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import renpy.display
import renpy.audio
# The movie displayable that's currently being shown on the screen.
current_movie = None
# True if the movie that is currently displaying is in fullscreen mode,
# False if it's a smaller size.
fullscreen = False
# The size of a Movie object that hasn't had an explicit size set.
default_size = (400, 300)
# The file we allocated the surface for.
surface_file = None
# The surface to display the movie on, if not fullscreen.
surface = None
def movie_stop(clear=True, only_fullscreen=False):
"""
Stops the currently playing movie.
"""
if (not fullscreen) and only_fullscreen:
return
renpy.audio.music.stop(channel='movie')
def movie_start(filename, size=None, loops=0):
"""
This starts a movie playing.
"""
if renpy.game.less_updates:
return
global default_size
if size is not None:
default_size = size
filename = [ filename ]
if loops == -1:
loop = True
else:
loop = False
filename = filename * (loops + 1)
renpy.audio.music.play(filename, channel='movie', loop=loop)
movie_start_fullscreen = movie_start
movie_start_displayable = movie_start
def early_interact():
"""
Called early in the interact process, to clear out the fullscreen
flag.
"""
global fullscreen
global current_movie
fullscreen = True
current_movie = None
def interact():
"""
This is called each time the screen is redrawn. It helps us decide if
the movie should be displayed fullscreen or not.
"""
global surface
global surface_file
if not renpy.audio.music.get_playing("movie"):
surface = None
surface_file = None
return False
if fullscreen:
return True
else:
return False
def get_movie_texture():
"""
Gets a movie texture we can draw to the screen.
"""
global surface
global surface_file
playing = renpy.audio.music.get_playing("movie")
pss = renpy.audio.audio.pss
if pss:
size = pss.movie_size()
else:
size = (64, 64)
if (surface is None) or (surface.get_size() != size) or (surface_file != playing):
surface = renpy.display.pgrender.surface(size, False)
surface_file = playing
surface.fill((0, 0, 0, 255))
tex = None
if playing is not None:
renpy.display.render.mutated_surface(surface)
tex = renpy.display.draw.load_texture(surface, True)
return tex
def render_movie(width, height):
tex = get_movie_texture()
if tex is None:
return None
sw, sh = tex.get_size()
scale = min(1.0 * width / sw, 1.0 * height / sh)
dw = scale * sw
dh = scale * sh
rv = renpy.display.render.Render(width, height, opaque=True)
rv.forward = renpy.display.render.Matrix2D(1.0 / scale, 0.0, 0.0, 1.0 / scale)
rv.reverse = renpy.display.render.Matrix2D(scale, 0.0, 0.0, scale)
rv.blit(tex, (int((width - dw) / 2), int((height - dh) / 2)))
return rv
class Movie(renpy.display.core.Displayable):
"""
This is a displayable that shows the current movie.
"""
fullscreen = False
def __init__(self, fps=24, size=None, **properties):
"""
@param fps: The framerate that the movie should be shown at.
"""
super(Movie, self).__init__(**properties)
self.size = size
def render(self, width, height, st, at):
size = self.size
if size is None:
size = default_size
width, height = size
rv = render_movie(width, height)
if rv is None:
rv = renpy.display.render.Render(0, 0)
# Usually we get redrawn when the frame is ready - but we want
# the movie to disappear if it's ended, or if it hasn't started
# yet.
renpy.display.render.redraw(self, 0.1)
return rv
def per_interact(self):
global fullscreen
fullscreen = False
global current_movie
current_movie = self
def playing():
return renpy.audio.music.get_playing("movie")
def frequent():
"""
Called to update the video playback. Returns true if a video refresh is
needed, false otherwise.
"""
if not playing():
return 0
pss = renpy.audio.audio.pss
if pss.needs_alloc():
if renpy.display.video.fullscreen and renpy.display.draw.fullscreen_surface:
surf = renpy.display.draw.fullscreen_surface
else:
get_movie_texture()
surf = renpy.display.scale.real(surface)
pss.alloc_event(surf)
rv = pss.refresh_event()
if rv and current_movie is not None:
renpy.display.render.redraw(current_movie, 0)
return rv
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